2015: Original Dutch Walkthrough by: Louis Koot

2019: English translation by: Dick Leeuw

Chapter 8: Back in your Case:  

After the Brimcliff mines we are back in our Case .... We will now open the 2 other Core Memory doors to take the pictures. We start with the Brimcliff Mine door. All 8 red Ribbons are now here in the box by the door and on the box is the Music box and that is now also the case with the Pinwheel Industrial door.

  Memory Core Brimcliff Mine:

  Click on the dancer of the music box that is on the cupboard at the Brimcliff Mine door and then the door changes into a wooden door, then step inside the teleport  

  You have exchanged your Artefact lamp for your camera again. Step through the next door and take a picture of the box, the rocking horse and the hobby horse .......

...... you hear the sound of children playing.  

  Go to the bedroom and take a picture of the light spot on the  bed ...... suitcases are packed and you hear a woman cry  

  Go to the other bedroom / sitting room and take a picture of the Teddy Bear on the cupboard .... something "happens" and you hear people talking  

Go back to your Case through the teleporter .... Go look down at the bottom of your Case .....At the Film Projector you can place all film reels, from all projectors that you have repaired so far, on the projector to see all projected items again. The pictures that you have taken in the 3 Memory Cores are now hanging in your DOKA, so the pictures of Pinwheel Village must be added here  

  Core Memory Pinwheel Industrial:

Go back upstairs and now to the Pinwheel Industrial door ....... Click on the dancer of the music box of the Pinwheel Industrial door and ..... then the door  changes into a wooden door.... Step through the door ..... you trade your Artefact lampfor the photo camera .... Walk on to the next door, which also opens automatically ....

 

  Enter the hall. In the hall you take a picture of the desk against the right wall ..... you hear a police officer

  Go straight ahead into the next corridor .... take a picture of the item on the floor .... you will hear someone thunder down the stairs.  

Go up the stairs and enter the bedroom. Take a picture of the bottle and the ashtray on the right-hand side table.

You hear a guy snoring and a TV / radio announcer  

  Go back down and now to the kitchen. Take a photo of the bottle on the counter in the kitchen ......

...... you hear the sound of water from the tap and the slamming of kitchen cabinets.  

  When you have taken these 4 photos you go back through the white door to your Case ... but ......

  ...... you don't end up back in your Case .... something is wrong with Phyllis equipment because you end up back in the:

  Devlin Mine revisited:

  Listen to Phyllis and then do what she tells you. You must go through the mine to the elevator and along the way you must destroy all the Dementia crystals that you see

  You do that with the Artefact lamp that you now carry in your hand with you again. You bring up the Artefact Lamp with the "F-key" of your keyboard. So aim your white cursor at every crystal you see and then press and hold your right mouse button until the crystal disappears. Here in the cave you have to destroy 3 or 4 of those crystals. Then climb up through the gate to the tunnel, destroy the large crystal that prevents you from continuing and then walk on. The tunnel has collapsed but you can now continue on the left to the elevator .....

 

  First destroy the crystal behind the wooden beams and then continue to the elevator.

In the elevator 1 large crystal that you destroy and then you step into the elevator and pull the elevator lever down and .......  

All Hell breaks loose now.... it now continues automatically for a while now.... you can do nothing while you shoot up like a rocket in the elevator .... you can only listen ..... you hear the Unknown Man and you hear Jean and this takes a while ..... Suddenly a gang of wooden doors appears around the elevator and then .....

  ...... the elevator stops and the door of the Ether Institute appears .... you now get control of the game again, so you have to do something again ......

 

  Click the lift lever up to open the door and enter the hall ..... Phyllis starts beeping again and she wants you to destroy the big crystal in the hall ....

 

  So destroy with your Artefact, the big crystal and ....... the game goes back into "overdrive" ....... it all goes naturally again .... you are sucked through the hall and, behind the counter, through the right wooden door and then through various corridors and rooms of the Ether Institute .....

 

  . eventually you go through a wooden door and you end up in the hallway at the:

Living room:

Now you have to act again. Walk to the door, open the door and enter the Living Room. .

 

  The Living Room is now a bare room ....... there is now only a piano, a comfortable chair, a few empty cupboards and a table ...

........ behind the table there is 1 answering machine on the floor ..

  walk to that answering machine and click on it and ......... maybe you hear Jim and the unknown man but maybe not .......

..... I was immediately thrown out the Living Room because the game went back into the "overdrive" .......

  You will be swept away by corridors and rooms of the Ether Institute, which is now completely collapsing .....  

  .... Dementia crystals float everywhere and eventually you end up in that comfortable chair that you saw in the Living Room, and you hear Jean and that unknown man .....

  Jean's house at Pinwheel Village:

 

You have landed in Jean's house but you can do nothing .... if you are paralyzed, you are stiffly stuck in the chair ...... Listen to Jean and her husband Thomas ..... If you left click then you get out of the chair in which you sit and you can walk through the rooms of this house while listening to the conversation between Jean and her husband Thomas ....... You can also sit down and wait for 2 Loadings ... .... Jean will turn on the lamp in the corner at some point and your screen will go black a few times due to a loading.

 

...... after you have experienced a loading 2 or 3 times you will hear Phyllis and that is the sign that you have to get up from the chair in which you sit ..... So click your left mouse button to get up and you work your way through the house to the ground floor .... you can look in all the rooms but there is nothing to find .... Downstairs you step through the open outside door into the white nothing and ..... ..

 

  ........ you will be teleported to:

  Pinwheel Village:

 You have arrived in a room of a house in Pinwheel Village and you look out a window. Turn around ..... you are in a bedroom.  

  In front of the bed is a chest that you can open ... in the chest is a letter from Thomas that you can read.

 

  Go into the hallway ..... there are 2 more rooms on this floor where nothing can be found, so go down the stairs and go to the kitchen .....

....... in the kitchen there is a letter on the table that you can read

  Well ....... go back to the corridor and now through the outside door and out ....  

  ...... the game now tells you that you are in

  Chapter 9: Pinwheel Village part 1

2015: Original Dutch Walkthrough by: Louis Koot

2019: English translation by: Dick Leeuw