The Room II

2019: walkthrough by: Dick Leeuw

Published on www.pcgameswalkthroughs.nl with permission of Dick Leeuw

The Crypt

You start at a 4-sided table with a round bowl in the middle.You see a letter, read it.

You now have your magic eye in your inventory again only your lens broken. Zoom out and you will also see 2 6-angled figures where something needs to be inserted.

Zoom out further and look around in the room, you will see an 8-sided table with a round box and a rectangular box.

 

Double click on the round box, there is again a tutorial so turn the lid of the lock anticlockwise.

 

Press the button and the locks open, you can now open the lid. You will now see a sliding puzzle.

You can immediately slide the left piece into place, for the other 2 you have to turn the middle disc.

 If it is successful, a handle will appear on the right-hand side, pull the drawer open. There is a red lens in it.

Take the lens, click on your magical eye in your inventory and you will see that the broken lens is replaced by the red lens. The magic eye is now available again on the right. Click on the magic eye to use this and you'll see a fingerprint in the middle of the lid. Click on that print and a panel will open and there you will find a 6-angled disc. Take that disk.

  Zoom out and look around, you will see a letter, zoom in and read the letter.On the edge of the table just below the letter, you see another 6-angled disc, also take this one.

On the first table there are 2 compartments where a 6-angled disc fits. So go to that table and zoom in on those boxes. Drag those 2 6-angled discs to those boxes and then a plate slide away.

 

You see 2 round discs with a small hole, twist each disk and you get a bigger hole through which a ball comes up.

  

Take the ball and look at it in your inventory, you can see that the bottom can be removed but how. Zoom in on the round disc in the middle, in the middle there is an opening. Drag that ball to that opening. The sphere opens, it looks like an eye. When you turn the pointer, the eye moves. Letters appear in the boxes below the eye. Which code is needed here. Zoom out and use your magic eye, you will now see a code on the letter.

S E S W N, you have to put the letters in the boxes with the pointer.Move the pointer to the S, stop and then go to the E, s

top again and then back to the S.Stop again and then continue to the W, stop and then to the N. The ball turns around and the clamps go off the medallion.

 

Take that and look at it in your inventory, you see 2 arrows pointing outwards. So move the arrows outwards and the round medallion turns into a 4-side.

  

 If you have looked around well before, you know that there is place for a 4-angled disc on the lid of the box.Zoom in on the box and drag the 4-angled disc to it.

 The top opens and a spotlight comes up but in order to see the light you have to use your magic eye.

 

By dragging the ball you can aim the light beam, go a bit to the left and then you see a red mark on the wall. If it has been clearly visible, the spotlight will continue automatically. Also look for a sign on the wall here.A little right and up, again good then the spotlight goes to the right. Again searching here, a little bit to the right and a little bit to the top.

All 3 figures found then you zoom out and you see an image of an angel, you automatically zoom in on it. In her hand she holds and device, by dragging the upper ring you complete the symbol.

 

The sphere opens up, a red crystal appears. You yourself go to the spotlight again and you get another turn and slide puzzle.  

You have to spin almost completely to solve the puzzle.

 End of this chapter

The ship

You are apparently on a ship and you see a model of a ship, zoom in on it. There is a letter next to it, read this. Here we talk about the front mast, the crow's nest and the guns.

So zoom in on the crow's nest, turn the 2 rings until you see an image of a knot.

The nest slides open and there you will find a key, pick up the key. Zoom out and zoom in on the cannons on deck.

You have to move these 2 cannons to the railing, if you have done this the hatches will open on the side.

  

Behind one of them you see a keyhole, drag your key here and turn the key.

 

 The side now comes loose and you can open it. At the top you will find a strange key, take it.

Below that you see a slider with a semi-round red crystal, slide it to the middle. The crystal will shine and underneath it a chest will now be illuminated.

You will now go to a box yourself. Zoom in on the lock. Go to the top of the plate that covers the lock and pull the right side to the right and the left to the left.

You now see the lock mechanism only now the key does not fit yet.

  Take a good look at the key, you will see a figure with 3 triangles at the top of the key. The top is full and the bottom 2 are empty.Go back to the mechanism and see 3 discs that you can twist. Above each disc is a triangle where you can place a figure.You now have to turn the 3 discs so that the figure that is in the triangle is pointing at the centre with the full triangle.Now the key fits, so drag the key to it and turn the key.

The lid of the box pops loose, then fold the lid backwards. Unfortunately, there is another lid in the way, it has 4 locks.

 

In the lid you can see a small square on the left side, zoom in on it and use your magic eye. You see 2 paws that are stopped by 2 quarters of rounds, you have to turn these quarters away and the paws shoot loose. On the plate you now see the wheel turning at the bottom right, a quarter of the middle wheel opens.

On the plate you see a square, zoom in on it and use your magic eye. You see a plate that stops 2 paws, click on the plate and drag it anticlockwise.

Now the wheel rotates at the top right and another quarter of the middle wheel opens.

 

You see a slider in the bottom right wheel, zoom in and move that slider. At the bottom right you now get a square. Zoom in and use your magic eye, you see 2 3-angles that stop 4 paws. Slide the 3-angles to the corners and on the plate the wheel rotates at the top left, again there is a quarter of the middle wheel opens.

In the top right corner you see a slider, zoom in and move the slider. A square underneath slides open. Again use your magic eye and you see a round plate and 4 paws, slide the bottom and the left out of the circle. Then turn the circle until the 2 other pawls fall into the holes. Now the last wheel is twisting and the last quarter is now also open.

  

You cannot open the plate yet because you need a kind of key / pal.

 

Zoom out and zoom in on the handle on the right side of the box. Drag the handle up and underneath it you will find a strange cylinder. 

View that cylinder in your inventory.You see 2 braces, pull them both up and you get a strange key / pal.

Zoom out and zoom back in on the centre wheel, now drag that key towards it and turn it over. The plate pops loose.

 

Drag the plate upwards and you will see a map with a letter next to it, read this letter. He contains clues.  You have to travel 2 miles to the north, 2 to the west and 3 to the south.  Zoom out and click on the boxes according to the letter, the starting point is the round. Then press the button below the letter.

If you have done it correct, the circle will move and you will receive a new letter with instructions.

4 west, 4 north and again 2 west.

If you look closely can you see that youcannot go to the west now. Under the letter you see a puzzle with a keyhole.

 

Zoom in and you see 4 triangles on the right, 1 with a rectangle, 4 triangles on the left, 1 with a circle. You can move these triangles, first move right until the rectangle is on the right and below the gray square. Now move the triangle with the circle to the side and up, now move the rectangle to the left and you now have a real keyhole.

Only now you need a key. Zoom out (3x) and you will see a pillar behind the box, you will see a border with circles there.

Turn the middle circles so that the hatch is released, this opens now and there you will find a key. Take this key.

  

Zoom out and zoom back in on the keyhole below the letter. Drag the key to the keyhole and turn the key . Now there is an opening in the peninsula, so follow the instructions from the letter. Click again on the boxes and then the button under the letter, the circle moves.

You will receive a new letter: 6 miles to the south, 2 east and 1 north. But you cannot go any further because there is a fog bank and it has to move first.

 

Use your magic eye on the letter, you are suddenly on the bridge of the ship. Now turn the rudder to the left and you will see the bow of the ship going to the left. At the top you see a red semi-circle, continue to steer to the left and you see a red semi-circle coming into view. Continue until the circle is complete, flash and the fog bank disappears.

Now follow again the instructions from the letter: 6 south, 2 east and 1 north. Press the button again and see what happens.

  

On the board a box is now raised, zoom in and you see a figurehead. Take this. The box closes automatically, with this you are ready.

Zoom out and zoom in on the ship, zoom in on the bowsprit and drag the figurehead towards it.

A hatch now opens on the side of the ship.

 

You see a steering wheel, take this. Zoom out and zoom in on the ship's bridge.

Drag the steering wheel there and turn the wheel to the right. The helm then moves to the left and you see a slider.

Turn this knob to the right, the sails will come down and a turning wheel will open on the deck.

Turn that wheel to the left and at the bottom of the ship a plate will pop away, 

here you can enter letters but which ones.

Zoom out and look with your magic eye at the rear sail, there is: ROSE.

Go to the plate under the ship and enter ROSE there.

  

You see the gears turn and you find the other half the red crystal. Take this. Go to the slot with the half red crystal and then drag the other half to the right side. Then slide to the middle.

You zoom out and automatically turn to a round table with a box on it. Further you see a scale and on the right you see a weight, on the other side of the table is a 4-sided plate. You also see a few slots where something has to be pushed. There are also two notes, read these.

Zoom in on the weight and take that. Zoom out and zoom in on the scale. Drag the weight to the right place on the scale, in the left slot a block moves towards the centre.

You also see that the lock goes from the box. Open the lid.

  

Box 1 slides open, here you need a round medallion. In the left lid you see a round disk. (M1)

Zoom in and grab that disk, zoom out and zoom in on box 1. Drag the round disk towards it.

Turn the disc around and insert the catch. On top of the box a lid opens, there you will find another weight Take the weight out, then drag it to the right place on the scale. Now there is a block moving in the right slot. Box 2 is open, here you need also a round disc. In the lid above box 1 you will find a round disc. (M2).Drag the round disk to box 2, rotate the disk and drag the pawls until they are all 4 in it.  On top a valve opens, take the weight. View the weight in your inventory, you can see a point on the block and also on the button. Turn the points one above the other. The block changes to a 3-angle.

Drag the weight to the right place, box 3 opens. Where is round disc 3? Look at the side of the left lid, there you see a drawer but it cannot open because the corners are not turned in the correct direction. You cannot put this right here, go back to the hole where you just removed the weight. You see 4 plates there, turn them right so they form a rectangle. Now the drawer can be opened.

Go to the side and pull the bracket, you will find disk 3. Take this. (M3)

 Drag disk 3 to compartment 3 and turn and slide until the catches are in it. A lid opens again on top of it. View the weight in your inventory, in the middle of each side you can slide a block up and flip it over. You now have an 8-sided weight, drag it to the right place on the scale and box 4 slides open.

Looking for round disc 4, zoom in on the large round hole where you just removed the weight.

At the bottom left of the edge you see a point, turn it to the arrowhead at the top. There you will find disk 4. (M4)

Grab this and drag it to box 4, solve the puzzle there by turning and sliding.

On top of the box the last lid is now opened, again a weight. You also need to look at these in your inventory, see a point on the block and on the button. Turn the points one above the other. You now have 2 weights, put them in place on the scale and the box closes, the scale disappears. The box slides backwards and sinks into the table.

At the place where the box has been, you will now find an anchor and a spring. On the other side of the table another box has come up, grab the anchor and the spring.

  

The anchor is something that belongs to a ship so go back to the ship. On the bow just before the first cannon you see a brace, drag the anchor here.

The anchor drops and the bow opens, you will find a metal star there. Grab the star.

Go back to the round table, at the front of the box you will find the place for the star.

Drag it towards it and rotate the star with the tip pointing upwards, the lid of the box pops loose. Open up the lid further.

  

 Inside you will find a chronometer, on the bottom left you see a slider. Move it to the left and a drawer will open at the bottom.

Here you will find a winding key, take it. At the bottom right you see a round button, turn it and the chronometer turns over.

Go to the left side of the chronometer, there you will find a pal that you can shift. The lid opens up.

You see a screw but you do not have a screwdriver. Go to the right side of the box. At both corners you can slide a plate downwards, in the middle a box is now opened.

  

Hurray a screwdriver, take it. Go to the top and drag the screwdriver to the screw. Turn it around to remove the screw, slide the plate open. Now drag the spring to the shaft at the bottom of that hole. On the right you see a spot for the wind-up key. Drag the key to it and wind up the chronometer, it will close and turn back to the right position.

You see a key on the left, it is locked in by a number of rings. You have to set a time to move the plate away. Go to the left side of the boxand you will see a catch, slide it to the right. 

Now look through your magical eye to that side, you see below: 2:50

 

Go to the top of the chronometer and turn the rings to move the hands. Set the time on 02.50

A plate slides away and you can now stop the rings turning by pressing the buttons. Stop them in such a way that you can take out the key.

On the top edge of the box you will find a keyhole, drag the key to it and turn it over. A part of the lid folds down and you find a large round disc, you have to use your magic eye again.

You see an image of a ship but the picture is distorted, just turning the rings to put it right.

Now a plate slides open on the lid, in it you will find an octahedron or a double pyramid. Take it, the box closes and sinks into the table. 

The 4 triangles slide towards each other in the middle.

Drag the pyramid towards it, it opens up and a sphere rises. You also see 2 rings that you have to turn to get the symbol right

The sphere opens and you get another turn and sliding puzzle. Turn until you are above the long slot and you will find the symbol you need to make.

 

Now you get the final movie of this chapter.

 

   The Temple

You are standing in a passage but it is blocked, through a small opening you see that there is a room. Look up, there you see a metal plate that holds something back. Pull out that plate.

  

Now a plate of stone falls on the ground and you have access to the room.

Take a look around, you will see a small round table with a box on it. Turn to the left and you will see a crossbow in the middle.

Behind it you see a wall with a hole in it, turn to the left and you see a box on the floor.

Zoom in on the crossbow and you will see that a piece is missing, drag that piece of metal that you have previously pulled loose to the bow.

 

  Go to the box on the table, view it from all sides. There is also a note on the table, read this. On one of the sides you see 3 symbols and next to that a slider only something is missing.

 

If you have just paid attention then you know that there is something on the block with the crossbow. Go there and pick up the block of wood with the 2 pins. Return to the box on the table and turn to the left side. Now drag that block to the slider and now you can slide it up and down. You now have to put the 3 symbols onto the right place, then a panel turns over. 

There you will find a trigger mechanism, take this.

Go back to the crossbow and drag that trigger mechanism towards it. You still miss something for the bow.

Go to the box on the floor, the lock on the front you cannot open yet but go to the handle on the side. Turn the handle and then pull it out, there is a tendon for the bow. Take this.

 

Back to the crossbow and drag the tendon to the bow, you automatically go to the gun sight and this will be folded up.

 

Also, a drawer opens, pull it open further and take out an arrow for the crossbow. Drag the arrow to the point of the bow, you can now pull the tendon backwards.

Zoom in on the back of the crossbow, you can now aim the crossbow at the hole in the wall by dragging it.

 Pull the trigger and if you have aimed well, you will see the arrow fly through the hole. If you miss you must take a new arrow. When you hit the hole then you see a piece of wall turn around, you see a shelf with a broken mirror and a box. There is also a roll on that shelf, which you can read. Below the shelf you can also see a mechanism, a mechanism for what?

 View the box on the shelf, it is a board game only you miss a disc. This is not on the shelf here.

Go to the box on the table and zoom in on the front, a metal plate will stop a few paws. Slide the plate to the right first, the upper catch jumps back, then to the left and the lower one jumps back.

Now all the way to the right and the plate now hangs down, you see a lever. Turn this to the left. On the right you see a panel open, here you find the disc you need for the game on the shelf.

Zoom back into the board game on the shelf, drag the disc to the left corner of the playing field. At the top right is another disc, on the right side you see a slider with which you can move the middle box. The idea is to slide the disc from the lower left to the upper right corner but that other disc will try to stop you.  I cannot give you a ready solution, you have to try to get the opponent's disk on the sliding box. You can then pass by and move on to the end point.

If you have succeeded, a drawer will open at the front, pull it further out and take the strange key. It is a key with a half gear, you miss it on the box on the floor.

 Zoom in on the box lock, drag the key towards it and turn the key. The lid pops loose and you can now open it, you will see a stone head of a hammer.

Take this and you will now see 2 forms that need something added to it, but what?

 

Go to the shelf with the broken mirror and zoom in on the mechanism under the shelf. Now drag the piece of stone to the bottom of the wooden handle, you now have a breaker.

Turn the wheel to raise the hammer, then pull the pawl above and the hammer swings down against a stone slab.  There is a crack, you repeat this operation a number of times before the plate breaks. In the hollow behind you will find a piece of the broken mirror.

  Go to the mirror and drag the piece of glass towards it. Flash and you see another box in the mirror. A hatch opens at the top of the mirror, you can enter a code here, but where do you find the code?

 Go to the box on the floor, to the left of it you will find a stone plate on the floor.  Zoom in and use your cursor as a broom to sweep away the dust, you will see 2 symbols. Write this down.

Go back to the box on the table, on the sloping roof you see a small golden turret. Take that turret.

Go to the mirror and zoom in on the top, here you put the right symbols.

 

Flash and automatically turn around to the table and there is now another box, gold.

 View the box from all sides and look at things that are different. On the first layer you see on the left a window, slide that window to the right and the doors open.

 

 Use your magic eye and you will see another turn and slide puzzle, make it an arch door. Flash and another turn and slide puzzle, make an arch door here too and then flash, you now go down a flight of stairs. Downstairs you will find two more symbols, with these you can return to the other box.

 Look further at this box, on the second layer you miss a turret, good that you have taken the turret of the other box.

 

Drag this turret to the place where a turret is missing, a hatch underneath opens and a dagger comes out of it. Take this dagger, you have to go back to the other box.

 Put the symbols you just found at the top of the mirror and your flash back to the other box.

On top of the box you will find an opening for the dagger, drag the dagger towards it and a part of the roof will open. You see a small straw doll in a chair, grab the doll. 

On the chair you will now find a gem, also take this gem.

   

If you have lookedclosely at the golden box, you know that there was a gem missing on one side. So you have to go back to the golden box, but before you do so check out this box with your magic eye. nOn one of the sides you see a number of red signs and 3 of them have been crossed out, remember which 3.

 Go through the mirror back to the golden box and then go to the back where the gems are.

Drag your gem from your inventory to the top left spot and then click on the 3 stones that were crossed out.

  

A panel slides open and there you will find a flint, there is also a roll that you can read. Take the flint.

Go to the box on the floor, just before the box is a small fire basket and from there a slot runs to the other side of the room.

 

Now drag the doll of straw to the fire basket, now drag the flint to the top of the fire pit. Now move the flint up and down a few times, you get a spark and the doll flies on fire.

Gunpowder is in the slot and you can now see a flame going to the other side of the room.

You now see that there is a space behind the bars, what exactly is in that room you do not see but there is a mechanism.

There are also a few sandbags. There is also a torch on the right and you see an statue in the wall.

Go to the crossbow and grab a new arrow, then drag it to the tip of the crossbow to put it on.Now pull the arrow back to tension the tendon. Then zoom in on the sight and then aim the crossbow on the left sandbag.Then pull the trigger and you have shot the sandbag, missed then try again. When you hit the sandbag you will see the sandbag losing the sand and the mechanism starts turning. The statue in the wall slides away, you see a small shelf with a mechanism underneath. There is a role on the shelf that you can read, on the right is a block. Grab this block.

In the middle above is a place where something has to come. View the block in your inventory, the shape you have seen before in the box on the floor, so go there. Now drag the block to the shape in the box or to the shape in the lid, close the lid and then open it again. The block is in the box with a round disc on it. Click on the disk and you will now get a whimsical shaped disk with a toothed hole in the middle.

 Now go to the box on the table, the golden box you need. On the front you see a round mechanism where the disc fits.

 Drag the disk towards it, the intent now is to rotate the disk so that all red stripes form 1 circle.

 In the right position the circle will spring loose and you can twist it. Now put the symbols right then the box opens and a skull comes forward.

 

 Take the skull and then go to the niche in the wall where the statue was first.

Now drag the skull to the spot in the middle above, then turn the handle to the right and the skull breaks open.

 Now turn the top disk so that the symbol is complete, you will now get another turn and sliding puzzle.

 Solve this puzzle and you will get the final movie of this chapter.

  

 The Sťance

In the middle of the room there is a round table, on the left you see a camera. A closed desk in the front right and a cupboard with glass doors to the left.

 

 Zoom in on the round table, you will see Tarot cards but a few are missing. There is also a letter with something on it.

Go to the letter and read it, on the letter lies a viewfinder of a camera. Grab this viewfinder.

Go to the camera and to the back of it, zoom in and drag the viewfinder towards it. On itself you turn to the side and a hatch opens up, there you will find a lever.

Just below it you see a gear, drag the lever towards it and turn the handle. The camera slides open. Turn back to the back and zoom in on the viewfinder, the image is blurry.

 

On the outer ring you see a dash, turn it clockwise up to the mark on the metal plate.

 

The image is now sharp and you zoom out and you see the desk open. You zoom in on it.

In the right corner you see 3 drawers with a lock above it, right against the side you see Roman numerals.

You need a key, zoom in on the base of the lamp, you can turn it and the square will turn green.

Click on the green square and on the side a hatch opens. In it you will find a key.

View the key in your inventory, it is a key with 3 beards.

For the lock above the drawers you only need 1 beard so put all 3 beards behind each other and drag it to the lock.

Turn the key and the drawers come out a bit. Open the drawers 1 for 1 and you will see that they are empty. With the drawers you can enter a code but which numbers are needed. On the left in the corner there are a few books, zoom in on that and you see the number II on one of the books. Left on the edge of the desk you see 2 squares, go there and slide the left side. You will find number IV there, now go to the right leg, at the bottom you see the number V.

   

 Now enter the code by pulling the drawers to the correct number: above II, middle IV and under V. See what happens, the handles turn and slide to the right and form a hinge. 

The block opens and there you will find a lamp, take this lamp.

The block slides back and you see a button move to the left and disappear behind 2 doors.

Look at the lock and you will see that you have to adjust the key. Then drag the key to the lock and turn it over.

You have the key back in your inventory and a cupboard is pushed out. On top you see the copper button that you just saw at the top.

You now have to get that copper button down on the bottom layer. You can twist the middle 2 layers to get other paths.It is not that difficult, if you are completely at the end the path a drawer opens on the right side.Pull the drawer open further and you will find a Tarot card: Stars.

  

Go to the camera and go to the flash, drag the lamp towards it. Then go to the back of the flash and press the button.

 A photo is taken and on the left side a photo comes out of the camera. Pull it further out and then use your magic eye, see what happens.

You now have a cupboard on the round table.

  

You still have the key so back to the desk, on the left side you see another keyhole for a key with 3 beards.

Click on the key in your inventory adjust the key to the keyhole and then drag it to the keyhole. Turn the key.

A hatch opens, this is a small sliding puzzle. You have to push the clamps off the crossin the middle.

  

 Done then pick up the cross, then go to the centre of the edge of the desk. There you see such a cross and there is room for another cross, drag your cross to it.

A hatch opens and there you will find a long metal handle, take it.

Zoom out and to the right of the crosses you see a drawer, go to it and pull it open on the handle.

You will find a piece of a photo there, take this. There is also a note.

 

Go to the desk, there you see a primitive typewriter. Drag the long handle to the left side of the typewriter.

You have to type something here but what, on top of the books is a piece of paper with the word: INFINITY.

With lever A you select the letters and with lever B you type them, so you have to put letters 1 to 1 on paper. Ready then press lever C and you will now get a message typed.

 

In that message you see the names of 3 Tarot cards: Home, Stars and Time.

Go to the round table, in front of the box you will see a plate with 3 cards on it. Grab the Home card and put it on the plate, the Stars card you have in your inventory so drag it to the plate. Now drag the Time Card to the plate and press the button.There is only one correct order of the cards, not good then they come back and you have to swap them.

After pushing the button, the plate goes in and the cabinet and the room start shaking. In the box you now see another word appear: VOYAGE.

Return to the typewriter and then type that word, then press lever C again and a message will be typed again. You will see 3 names of Tarot cards: Ships, Temple and Home.

 

Back to the round table and put the 3 cards on the plate. Press the button and again everything shakes and vibrates.

Again a word in the box: ENDLESS.

  

Just type again and then press lever C, you get another message. If you paid attention you could see that something more was typed, but you cannot see the letters.

First look at the message, 3 names of Tarot cards: Stars, Death and Science. You do not have the Death card yet. 

Now look at the message with your magic eye, now you see something written below the message:

Up, up, down, up, down, down, down and up, what do you have to do with this?

Look under the typewriter to the edge of the desk, there you see 2 metal plates and a half round. Turn the half circle down and the 2 plates open, underneath you see 8 buttons.

Set the buttons according to the message: Up, up, down, up, down, down, down and up.

Now a drawer opens, pull it open further and there you will find the Tarot card Death. Take this.

Back to the round table and put the card Death in its place.

Now drag the cards in the right order to the plate: Stars, Death and Science and press the button.

 

Again a lot of shaking, even the bell falls out of his support and there is another word in the box: HOPE.

 

Zoom in on the top of the box and grab the bell that is there.

Go to the typewriter and type the word: HOPE. Press lever C again, another message with 3 Tarot cards:

Null, Time and Death but you do not have the Null card yet.

You go back to the round table but now you go to the left side of the box. There you will find a round disk with a very strange lock above it. Where to find the key for this? Click on the bell in your inventory, the bell is divided into 2 parts. Turn the bottom part until the image is correct then the clapper jumps upwards. Click on the clapper and this is now displayed, turn the clapper so that the bottom is pointing forwards. You can now open the bottom in 2 parts and there you have your key.

Drag that key to that lock and turn the key. The round disc opens and there you have a number turntable. Take this.

  

Zoom out and go to the cupboard with the glass doors, you will see the same lock as on the chest.Drag the key here and turn it around, you can now open the left door.The right door is locked and there is a broken picture, the missing piece you have in your inventory.

On the top shelf is a book with a lock, release it and open the book. There you will find a round disk with a blue drawing, grab that disk.

 

At the bottom you will find a round sign where a disc is out, drag the round disc with the drawing towards it.

Now you have to twist the discs so that you have a complete drawing, and a small piece of the edge opens up.

You see the word: KHAN.

On the shelf above this disk you see a few books, a red book protrudes out. Pull the book forward and a safe will be revealed.

Go to the safe and you see that you miss a number plate, you have one in your inventory. Drag it to the safe.

 

You do not have a number code but a word code: KHAN ..........Turn the dial and the first letter roll turns, you have to keep running until the K is there.

Stop and then turn the other way, now the second roll will turn. Continue to the H.

Stop and turn again in the other direction until the A and then stop again and turn the other way round to the N.

Now the code remains, pull the handle down and the safe opens. Pull it open further and you will find the Null card.

 

Grab the card and go to the round table. Now put the Null, Time and Death on the plate and press the button.

 

It looks like an earthquake, paintings fall from the wall, the doors of the cupboard clap open and close again. The glass of the doors is broken, you can now get to the broken photo. Now drag the photo piece there, the photo is now complete but you cannot do anything with it. Now look through your magical eye to the photo and photo turns into a photo of a corpse.

Click away your magic eye and you will now see a corpse sitting at the round table. There is a note in his breast pocket, you can read this but that is not necessary.

In his right hand you will see a watch, zoom in on it and click on the wind up button. The case pops open, open the lid completely and now look at the watch with your magic eye.

You see the gears turning and from the inside a key comes up. Take this key.

Zoom in on the front of the box and drag the key to the lock. Turn the key.

 

Something is now being pushed out of the box, a golden ball that opens up.

  

Click on the red vibrating mass and you will now get the final movie of this chapter.

 

The Crossing

You sit in a rowing boat that is connected to the shore by a rope, before you see a retractor in the bow.

 

Only the handle is missing, turn to the right and a board floats in the water. On that shelf is a handle, take it.

  

   Go to the retractor and drag the lever towards it. Turn the handle clockwise and you sail into a harbour, flash and from there it goes automatically.

You see a tower and you go there, the door opens and you are in

 

 The Lab

 Take a look around, in the middle again a round table with a box on top. Turn clockwise. In the corner is a device to charge batteries with another strange thing to the left of it.  

Turn further and you will see a kind of viewer just in front of the blackboard.

Continue through and you see the door through which you have entered. Even more to the right is a cabinet with drawers at the bottom and doors on top.

 

Still further to the right is a workbench.

 

Go to the cupboard and go to the drawer with the number 1, see what is in the drawer. A screwdriver and a note, take the screwdriver and read the note.

In the back of the drawer you see a plate that has been broken off and above the drawer is a mechanism.

Go to the right side ofthe drawer and you will see a slider on the side. Move the slider down.

   

You now see a plate slides up at the top of the door of the cupboard, the top of the door is now loose. Go to the workbench, to the big ball. You see that something is spinning around. You also see a screw, drag your screwdriver towards it and loosen the screw.

A cover drops down and a box slides out, grab that box. View that box in your inventory, you will see 3 symbols with 3 number rolls.

If you know the right code you can open the box.

Go to the strange thing to the left of the charger, zoom in on it.

 

You see a round disc with 11 symbols and a slider.

Move the button to the symbols you see on the box and then digits will be formed: 1 - 7 - 3.

 Enter the code from top to bottom and the box opens, inside you will find a battery.

Unfortunately, the battery is empty but you are now at the charger, stand in front of the charger and drag the battery towards it.

Turn the wheel, it does not matter which way but you have to turn quite quickly. You see a spark jump over and the meter rises to full, the safety of the lever pops loose.

  

Pull the lever down, the battery is now charged and you can take it back.

Go to the workbench, just before the big ball is a box where the battery fits so drag the battery towards it.

 

You now have voltage there, on the left is a switch. Move it to the left.

 A device emits a red light beam through a pair of lenses, by turning the ring of the lamp you can direct this beam.

 

 Do that and you see a beam of light falling on the mirror, now you have to aim this mirror.

At the top of the mirror in a viewfinder, click on it and you can aim the beam. The image is turned upside down.

 

 Aim the beam on the box on the round table on a red lens, zoom out and you will see the beam entering the box.

A hatch rises on the top and the beam comes out again.

 

 The beam falls on another mirror and is reflected back to the table on the other side of the box. You go back to the side where the beam goes in and there is a hatch. The hatch turns.

You will find a star-shaped handle there.

Go to the cupboard with the drawers, just above the drawer you see a mechanism with space for a star handle.

Drag it there and turn the handle, the drawer is closed and the 1 becomes a 2.

 

Pull the drawer open again and there you will find a drum with pictures for the viewer. There is also another letter, you can read it but that is not necessary.

 Also take a look at the left side of the drawer, you will see another slider, also move it down. Now the plate slides down at the bottom of the door. You can now open the door.

Inside you see a collection of beetles on a display, you miss a few.

 

Also look at the bottom of this drawer, there you will find a beetle. Grab this beetle.

 

You can go to the viewer if you want to view the pictures but unfortunately you need a battery and that is in use. You have to find another one. Zoom in on the top shelf, next to the beetle you see a note and next to the note you see a slider. Move this slider down and a hatch opens, there you will find a turning handle. Take this.

Now go to the round table and zoom in on the edge, on the table you will see a slot containing anopen rectangle. Under that rectangle you see an opening on the edge, drag the handle towards it. Turn the handle until the rectangle is above a 6-angled hole. Now pull the top of the rectangle.

 You now have a red crystal / prism, continue to turn the lever until the crystal is in the beam of light.

A little bit of adjusting and the beam falls on a lens in the box, on top another hatch rises and the beam continues.

The beam now falls on a mirror near the viewer and from there it goes to the cupboard with the drawers.

 

You have to aim the beam again, go to the mirror at the viewer and click on the viewfinder. You see the display with the beetles, aim the beam at the single large red beetle.

 

Click out of the viewfinder and you will see that the 2 half discs that stop the right door now light up and turn away.

You can now open the door. On the top shelf you will find a battery, empty of course. Take the battery, behind it you will find a beetle. Grab this beetle.

  

Now go to the bottom shelf, there is another note. From the front pot you can turn the lid, there you will find a nameplate that belongs somewhere.

  

You will now first have to charge the battery so go there and drag the battery to the device. Turn the wheel again, pull the lever again but something goes wrong, short circuit.

The protective cover flies off and you see the fuse, take the screwdriver and loosen the screw. Take the fuse and discard it. Looking for another fuse.

 

Go back to the cabinet with the drawers, in drawer 1 you have seen a box where the nameplate is from. So turn the star handle to go to drawer 1, pull the drawer open again and drag the nameplate to it. The box opens and there is a fuse, take it and go back to the charger.

Put the fuse in place and turn the wheel again and charge the battery. Now things are going well.

Go to the viewer and drag the drum with images to it, the door opens. Put the battery in it.

 

Now you can view the pictures but you cannot do anything with them, use your magic eye and check out the pictures.

Now 2 symbols are scratched, the drum slides out again and there you will find another beetle. Take this one too.

 

Go to the display with the beetles and drag the 3 beetles that you found to the display.

 Now a small plate under the display turns, you will find a button for the strange thing next to the charger. Take the button.

Zoom in on that disk, you will see that there is room for another button. Drag the button there.

 

Set the buttons to the symbols you have just found at the viewer. A strange key is formed. Take that key.

Look in your inventory what the key looks like, you have to adjust a keyhole right away. Go to the round table and then to the back of the box, there you will find a padlock.

Below that padlock you see a round disk with a beetle.

 You can twist the rings of the padlock so put them so that the key fits. Put the key in the padlock and turn it around, the box will open and you can take the beetle.

 

Go with the beetle to the cupboard with the beetle display and drag the beetle to it. The display moves to the side and you find a mirror. Now the light beam has to be aimed at this.

  

Go to the mirror at the viewer and click on the viewfinder, you see where the beam needs to go. He was focused on the big beetle and now has to go to the mirror below.

Go and see where the light beam is going now, he comes on the leg of the round table and he has to go to the lens in the box.

So go to the mirror at the display and click on the viewfinder, move the beam so that it now falls on the lens.

  Above the lens a hatch opens, there you will find a note and a green lens. Take the lens.

If you want to place these in your inventory, this will not happen, but the lens will be put on your magic eye.

  

If you have looked closely, you have seen that there are 3 small round discs at the larger disc where the beetle sat.b On the discs you see 1, 2 or 3 points, you can move these discs but where should they stand? Now look with your magic eye, you will now see symbols on the round disc. Zoom out and on the round table you can see lots of things drawn and written.

You see on the table a circle with the same symbols with an arrow at 1 symbol, in the inner circle there are 3 points. Note where the arrow is at 3 points, zoom out and keep lookingaround the room with your magic eye. On the blackboard near the viewer you can see another circle with 1 point in the middle. Also note again where the arrow is at 1 point.

 

Now go to the cupboard with the drawers, on the ledge of the cupboard is a book. Zoom in on it and you will see the circle. 2 dots in the middle, note again where the arrow is at 2 dots.

Go back to the round table and to the circle with the 3 small round discs. Place the correct discsat the right symbols.

 

Now appears a box with 3 switches, turn all 3. And see what happens. From the top of the box, a beam shoots to a receiver above the door.

   

The game continues on its own for a while, you are at a fountain with a red ball in the middle.

Click on the red ball, it disappears into the fountain and a plate is pushed to the other side.

Underneath 8 symbols and above 2 sliders, if you move these sliders then you will see a different door each time.

Which doors should you have, click on your magic eye.

 

Now first slide the green button until you have 1 half of the symbol, also do this with the red slider.

 

When the symbol is complete, a flash comes in and the final film starts.

 

Game Over.

2019: walkthrough by: Dick Leeuw

Published on www.pcgameswalkthroughs.nl with permission of Dick Leeuw