This is Part 1 of this game

2021: Walkthrough by: Dick Leeuw

Text and screenshots by Dick Leeuw

Start the game and you can choose between Full Screen and Windowed and then click on play.

It does not matter what you choose because you can switch between these 2 modes in the game, press Alt + Enter.

There is no menu, if you want to quit go to Windowed mode, you can exit the game by closing the window.

Camp Enigma is a secret military base, all personnel have disappeared.

Watch the intro film after that you are at your office, click on the desk.

As a specialist private investigator, you have been asked to investigate the island to find out where all the people have gone.

You must traverse the island to the communication tower.

There is a case file on your desk, read it and then click on the top left to accept the assignment.

You will first get a tutorial, click on several things, and then click them to your inventory. There is a police medal on the armrest of the couch, click on the back arrow and click on the desk. There is a notebook, click it to your inventory and go back. Click on the file cabinet and then on the top drawer, you will get a gun.

Click the gun to your inventory, you get a few more tips and then you go outside.

 You are standing at a boat, in front of the wheel there is a navigation device and behind the wheel there are papers on the ground.

Click on the papers and there you will see the coordinates of the island. Write down the coordinates: Latitude 28.29, Longitude -16.62.

Go back and then click on the navigation, click again on the navigation and now you can enter the coordinates.

Enter the coordinates and you will be behind the wheel.

Click on the steering wheel and then you are on the island.

Go forward 1x, you can go 3 directions here.

Go left, to Storage Area A, go forward one more time and you will see 2 sheds.  On the left you see a truck and a buggy.

Click to the right of the first shed on the chest that is there. Take the batteries in the box, they always come in handy.

Go back and then click on the door of the first shed.

Click on the door again and you are in the shed. On the left side of the wall are 3 sheets of paper, on the middle one is a puzzle.

This is an easy puzzle to start with. The top triangle means: 1 + 3 + 5 = 9.

The 2 other triangles have a question mark, do the same here as with the top triangle.

For the middle triangle this becomes: 1 + 4 + 2 = 7. The bottom triangle: 1 + 3 + 1 = 5. This is the code for a safe.

 Go back 1x, you will also see a reel with green cable, note this: green 1.  Go back 2x and click on the vehicles, click on the truck.

The truck is locked, on the side of the hood it says: 486X3.   Write down this number.

 Go back 1x and click on the door of the 2nd shed, unfortunately it is locked.

Go back 4 times and you are at the intersection again.  Now go straight on to the Bunker.

You see a chest on the left and a hatch in the ground on the right, the hatch is locked.

Click on the chest, take the flashlight from the chest.

Combine the flashlight with the batteries in your inventory.

Go back to the intersection and go right to Storage Area B.

After 1x forward you will see a grid in the ground, click on it and you will see that the grid is attached with bolts.

Zoom out and continue to Storage B.

Right in front of you there is a shed without doors. Go forward and you will see that it is very dark in the shed.

Now drag the flashlight to the opening and you can now go inside.

There is a safe in the corner, you need the code for the triangles here.  Enter 975 and you will get a key, take the key.

Go back outside and then go to the right to the car.

The car is unlocked, and the key is in the ignition, but the car will not start because it has run out of fuel.

You can also zoom in on the back of the car, but that does not make sense yet.  Go back to Storage A, to the truck.

Drag the key to the truck, you will be in the truck. There is a hose on the chair, take the hose.

You will also see a toolbox, click on the box and zoom in further on the combination lock on the box.

What is the code for the box, on the truck it says 486X3 = 486 x 3 = 1458. Enter this code on the box and you have a spanner, take the spanner.

Go back to the crossroads and go to the right, 1x and you are at the grid.

Click on the grid and drag the wrench to the grid.  You will then receive a crowbar.

Go back to Storage A, to the second shed.

Drag the crowbar to the door of the shed and you are inside the shed.

At the front right is a can of gasoline, take the can.

You will also see 4 reels with blue cable and 3 reels with red cable. On the left side of the wall you see 3 coloured lamps.

Zoom in on the lamps: blue, red and green. The code then becomes blue 4, red 3 and green 1.

Enter the code and you will get a key, take the key.

You have to go to Storage B again, go to the right to the car.

Zoom in on the back of the car. Drag the can of gas and the hose here.

You are back in the cabin, click on the key and the car drives away.

Now that the car is gone you will see a door, .

go to the door, and drag the key to the door

You are standing in a shed with a table, on the table is a chest with a combination lock. You see many bullet holes in the wall behind the box.

The solution to the code can be found in the bullet holes: 7 4 6 1.

I don't know if this explanation is correct, but this code works. There is a bolt cutters on the table, take the bolt cutters.

Go back to the crossroads and then go straight to hatch, this is the entrance to the bunker.

Zoom in on the hatch and drag the bolt cutters to the bolt.

You are at the top of a ladder, click on the ladder and you go down.

Downstairs you see a sign hanging on the wall on the left, click on the sign.

You will see 6 military ranks emblems; you have to click on the emblems in the correct order.

Number the emblems from left to right as 1 to 6, the order will then be: 1, 5, 6, 3, 2, 4.

You will then see that the power has been restored.

On the left you see a cupboard against the wall, on the front you see a combination lock.

You don't know the code yet; you will come back here later.

Map of the bunker.

Go forward and you will come to a junction, name it F1. Enter the right corridor.

On the left you will see a box, click on the box and there you will find a gun and a key.

Get the gun and the key.

Zoom out and continue down the hall.

You are then in front of a green door, click on the door and you are in the room.

There is a safe with a combination lock on the desk.

Zoom in on the lock and click on several digits, you will see that you need a 5-digit code.

You don't have the code yet; you will come back here later. Go back to junction F 1, now take the left corridor.

Go forward and you will come to junction F 2.

Take the right corridor, on the left you will see an open door. You can click on the door and you are in front of a dark room.

If you click there you will see that it is too dark, you need a flashlight.

Zoom out and continue 1x further in the hallway, on the left of the wall is a sign with 5 numbers: 67329.

Make a note of these numbers because you will need them in the room with the safe.

In front of you is an elevator, this elevator is not working. You have to fix the elevator. You need a gear, a fuse and a push button.

Go back 1x and then click to the right of the elevator, you are then again in front of a green door.

This door is locked, drag the key from your inventory to the door. You are in the room, click on the computer on the desk.

The screen shows a 5-digit number, write down these numbers: 42351. To the left of the computer is a key on the desk, take the key.

Zoom out and then click under the desk, click on the plug and you will read that there is a fuse inside here. You need a screwdriver.

Then go back to junction F 1 and go back into the right corridor. Walk to the room with the safe.

Click on the lock and enter the code you just found on the wall of the hallway: 67329.  You will then get a gear, click it to your inventory.

Then go via junction F 1 to junction F 2.

Then go into the left corridor and continue until you are in front of a green door.

The door is locked, so drag the key to the door. You're inside, you're in a shooting room.

There is a flashlight on the left of the desk, take the flashlight.

Then zoom in on the targets, the targets are numbered.  The computer has a code: 42351.

 Shoot the targets in this order, behind target 1 you will find a button, take the button. This button is for the elevator.

There is now a paper on the desk, read this note.

Go back to junction F 2 and go into the right corridor, there you will see the dark room.

Go to that dark room with the flashlight, you will now see a light spot.  You have to look for 4 numbers here, you will find the numbers: 5713.

Go back to the beginning of the bunker, there is a cupboard with a combination lock. Enter the code from the darkroom here: 5713.

You get a screwdriver, click the screwdriver to your inventory. Go forward, on F1 you go the left corridor.

Then go on F 2 the right corridor, continue to the elevator. Click to the right of the elevator and enter the room.  Click under the desk and drag the screwdriver to the plug.

Remove the fuse from the plug. Go back to the elevator, click on the elevator, drag the gear to the elevator.

Also drag the button to the elevator and finally drag the fuse to the cupboard next to the elevator.

The elevator will open, enter.

You go upstairs, just outside the elevator is a cupboard with 6 buttons.

Number the buttons from left to right as 1 to 6, press the buttons in this order: 526143.

The valve opens, take the air pump, and click it to your inventory.

Go forward, on the right you see a suitcase / chest in the sand.

If you click on that you will see that you have to dig this out, so you need a shovel.

Click to the left of the left tree, there you will find part of a shovel.

Click this to your inventory.

Zoom out and go forward, on the left you see a bush with a lamppost in front of it.

Click to the left of the bush, there you will find an air hose and the other part of the shovel. Click both to your inventory.

Zoom out and then click on the rear wheel of the jeep, the tire is flat.

Then drag the pump and air hose to the rear wheel. You will then see a pressure gauge with the pedal of the pump underneath.

Click the pump pedal several times until the gauge reads 60. That's enough pressure and the gauge disappear.

Zoom out and then click on the back of the jeep, take the roll of tape that is there.

Combine the 2 parts of the shovel with the roll of tape in your inventory. You now have a shovel.

Go back 2x and drag the shovel to the suitcase in the sand, the suitcase is then on the ground.

Click on the suitcase and you will see 4 symbols, you have to click on the symbols in the correct order.

The order should be: bottom left, bottom right, top left, and top right. You will then receive a key, click on the key.

Zoom out and then go to the door of the jeep, drag the key to the door.

The jeep is then driven away, and you can continue. On the left you see a pole with 2 white stripes, click above it and you are in front of a dark space.

You need a flashlight to enter here.

Zoom out and go forward 1x, on the left you see a pole with 2 white stripes and on the right you see a box with 3 white circles.

Click on the 3 white circles, they are 3 meters and they are now at zero.

Which numbers should the hands be on?

Go back 1x and then click on the pole with the stripes, then click next to the tree.

You are then standing in front of a wall; the path is blocked.

Go back, and then go left past the house 2x forward.

Here you see a drawing of 3 dials with numbers, note the numbers.

Then go back 3x and click on the box with the 3 circles.

Click on the hands to select the correct numbers: top 30, middle 45 and bottom 22.5.

You will then get a pair of wire-cutters, click the pliers to your inventory.  Go back and then click on the left side of the house.

Then click on the cupboard against the wall, you will see a large switch and several dates on the left.

The bottom date is not crossed out yet, remember that date: August 21 = 0821.

Turn the switch down and zoom out. Go back and then click to the right of the house, you will see a jeep.

Click left for the jeep and you are in front of a fence with a cupboard on a pole behind it.

 Because you put the switch down, you can now drag the wire-cutters to the fence, there is now a hole in the fence.

Click on the cupboard and you will see a combination lock. Remember the date you saw at the switch: August 21 = 0821.

Enter this code and you will get a knife, take the knife.

Go back 2x and drag the knife to the hood over the back of the jeep.

There is now a backpack on the floor, click on the backpack and then click on the side pocket of the backpack.

Now you have a flashlight, get the flashlight.

Go back 4x and then click on the pole with stripes on the left side.

Drag the flashlight to the dark room, you will see 3 boxes.  Click on the right box, the valve is open and you see a hand grenade.

Get the hand grenade.

Go back and then go forward 2x and then click next to the tree, you are again in front of the wall.

Drag the hand grenade to the wall, boom away is the wall.

Go through the wall and you will see a cupboard on the left, you have to enter a code on it.

You see 2 chests in front of the house.

 

Click to the right of the right box and take the gun that is next to the box against the wall.

Zoom out and then click on the box to the left, take the rope that is in the box.

To the left of the chest are a few more objects and you will see a bush behind the objects.

Click to the left of the bush and you will be in front of a few laser beams blocking the path.

Go back 3x to the hole in the wall, on the left you see a tree.

Click on that tree and you are under the tree, drag the rope to the tree.

Then click on the rope, at the top you see the top of a tower.

Click on the tower and you will read that you need a gun to shoot at that tower.

Drag the gun to the turret and you'll see a scope move back and forth.

You now have to click on the tower when the sight is at the tower.  Just keep shooting until the tower is hit, the lasers are now turned off.

Go back a few times until you reach the hole in the wall again.

Go forward 2x and then click again next to the bush to go to the path, the laser beams are now off.

Go forward one more time and you are in a barrack, on the left is a kettle.

Click on the kettle, then take the kettle.

You will see a green mug, click on that mug and you will see a number on that mug: 21, write down the number and the colour.

Zoom out 2x and then click on the counter, then drag the kettle to the tap.

The kettle is filled and is back in your inventory. Zoom out and then click in on the place where the kettle was previously.

Drag the kettle onto the heating element, then click the button on the kettle. Wait for the water to boil, the kettle is back in inventory.

Go back and then click on the right back side of the wall, you will enter the bathroom.

Click on the mirror and drag the kettle to the mirror, a number will now be visible.  It's a red mirror and the number is 15, write down the number and colour.

Go back 2x and then click on the middle of the back wall, you will enter the dormitory.

On the left is a blue pillow, click on it and you will see the number 17.

Go back 1x, you will see a safe in the back right corner.

Go to the safe, you will see a rotary knob with numbers and 3 buttons: red, green and blue.

Click on the red button and turn the knob until the number 15 is on the knob. Then click on the green button and turn the dial until the number 21 is on the button.

Press the blue button and put the number 17 on it, you will then receive a key.

Then go back 4 times and drag the key to the cabin.

On the desk is a device with 5 coloured lamps. Papers are on the desk to the left of the device.

Click on the papers and you will see some patterns of blocks, click on the top pattern and you will see the colours of the lamps on the device.

Green, rose, blue, red and yellow, but is this the right order?  You also see 4 patterns with 5 letters below the patterns.

Go back 3x and there is a cupboard with a letter lock on the left.

Click on the cupboard, you can now try out all 4 combinations, but you can see the correct one at the bottom right: BLXSP.

You will then receive a key.

Go back to the office in the cabin and click on the door. Drag the key to the door, you will see a rack with 5 cylinders.

You can see the 5 colours and also that each cylinder has a different height.

This is the order in which you have to click on the lamps: green, rosé, blue, orange / red and yellow.  Click on the lamps and you will get a Security Card, take that card.

Go back 5 times and then click on the door of the house.

Drag the Security Card to the slot and you are in the house.

In the back left is a cupboard, click on the cupboard and take the screwdriver. You see a sheet of paper hanging on the top shelf.

Click on the paper and you will see 5 symbols from the Greek alphabet with a normal letter next to each symbol.

Draw a picture of the characters and letters.

In the middle you see a door and to the right of it a panel.

Click on the panel and you will see those symbols here. Look at your drawing and put the normal letters in the correct order: C F J N Z.

Find the symbols by the letters and click on the symbols in the order of the letters.  Click on 3, 4, 1, 5 and 2.

You will then receive a key, take the key. Zoom out and then drag the key to the big blue door.  Inside you see a staircase on the right, take that staircase.

In the back left corner is a cupboard, click on the cupboard. There is a crowbar on the shelf, take the crowbar.

Go back 2x and you are back in the first room, take the ladder and put it under the grid.

Then drag the screwdriver to the grid and you will enter an air duct.

Go forward and you will come to a round grid, drag the crowbar to the grid.

You are then in the radio room. On the right is a computer and on the left is a radio transmitter with a signal key next to it.

Click on the computer and there you will read that “HELP” should broadcast in Morse code.

Zoom out and click on the paper that hangs on the wall, this is the morse alphabet.

Translate the word HELP into Morse code:

Zoom out and then click on the signal key, you must now send the message. You use the button with a dot and the button with the dash.

For the letter H, click 4x on the dot button, pause for a moment and then click 1x on the dot button for the letter E.

For the letter L click successively on the dot, on the line and twice on the dot.

For the letter P you click on the dot, 2x on the line and 1x on the dot.

You have to do this quickly one after the other because if you wait too long between the buttons, it will be a different letter.

If you do this correctly you will go to the end.

 

On to part 2

End

2021: Walkthrough by: Dick Leeuw

Text and screenshots by Dick Leeuw