2014: Dutch Walkthrough door: Louis Koot 

2021: English translation by: Louis Koot

When you start the game for the first time you first get the logo of the developer and the publisher in front of you and then .........

......... a black screen in which you move 2 bright eyes to the center of your screen. You then have to click the white curved arrow to continue

So "Click here" and ..... the main menu screen will appear in which you will immediately be presented with the options menu

So tick the options that are important to you. You can choose German, English and some other obscure languages. You can choose the "Easy mode" or the "Difficult mode". If you choose "Easy Mode" you will get some in-game help. So set things to your own preferences and then click "OK" and you're out of the options. There is also a Bonus screen but those bonuses must be "unlocked" by playing the game and you will receive them when you have finished the game. So choose "New Game" and you can start to accompany all of us Gomootje on his dangerous journey.

Home:

Gomo is sleeping in his house and dreaming of his dog Dingo ..... Dingo is playing outside when suddenly a "Black Entity" appears and ..... 

...........Gomo wakes up from pure shock. You will now get some pointers from the game on where the Inventory is and where to go back to the main menu screen

Then a "Click here" arrow will appear above Gomo, so click where that white arrow is pointing and ..........

....... Goom jumps out of bed. You move Gomo left and right via black arrows and you do things via the black curved arrows that you get on items.

To the left of Goom is a reading light on the cupboard. To the right is Goom's television and, to the right of the TV, there is a key on the wall. Walk, via the black arrow, slightly to the left ... to the cupboard with the reading lamp. Then place your cursor on the reading light ..... your cursor will then become a black curved arrow ...

............. click the black curve arrow on the reading light to switch on the light ........ Then find the black right arrow and walk to the right and ..... ...

....... click with the curved arrow in the TV screen to switch on the TV. Then put your cursor on the key ...

On the key you get the curve arrow again so click to take the key

... the key disappears to the inventory, top left. Continue to the right and .... 

Gomo finds that his front door is locked, so go to the top left to reveal the inventory and then take the key out and click with the key on the front door and .... ...

...... Gomo ends up outside and at the doghouse of dog Dingo .......

Outside: Where's Dingo?

Look at the doghouse ...... Gooms peeks into the doghouse and notices that dog Dingo is gone and then a Flying Saucer appears in the sky. 

A Capsule is dropped from the Flying Saucer and it turns out to be a message from the aliens in the flying saucer ......

We understand from the message that the Aliens have kidnapped little dog Dingo and that they want a Crystal in exchange for Dingo and that Gomo has 1 hour and 40 minutes to find that crystal. Oops ..... that's not much time. Gomo has to swallow but then decides to go through a screen to the right, so look for the black right arrow and walk one screen to the right and ........ it will continue automatically because ....

Gomo walks over the underground house of a Mouse, pauses and ..........

........ then rolls down and ends up at the entrance of the mine:

 Zoltan's Factory Mine

We have arrived at the entrance of the "Zoltan's Factory Mine" and there is a cute mine cart waiting on the rail. Click the curve arrow on the mine cart and ...

...... Gomo jumps into the cart and we witness a crazy ride through the mine ......

Gomo's mine cart ride ends abruptly because the rails ends and he is thrown out of the cart and rumbles down a deep shaft in free fall .....

...... well ..... after an eternity Gomo ends up, more or less unharmed, at the bottom of the shaft and you regain control over the Gomo. 

If you let Gomo stand still then he goes back to sleep but as soon as you click the arrows he wakes up to start moving again.

On the right is an "I want you!" poster and under the poster is a piece of chalk.

Walk to the right and then take the piece of Chalk from the ground and ....... Gomo is going to decorate the poster with the chalk.

Look for the black right arrow again and then walk further to the right. Gomo ends up at a staircase. The stairs goes up to a door with a red crystal symbol on it.

Below the upper floor is a sign that says WC and the arrow on that sign points down because under the WC sign you can just see the top of a ladder. At the top of the door, click the black arrow and ..... Gomo hops up the stairs to the door, but just before the door, Gomo thunders back down through the balcony.  Now you get the down arrow under the toilet sign, so click the down arrow and ...

Gomo climbs down a screen via the ladder and ... ends up in the toilet ...........

Toilet is too chic a word for this latrine. There are 3 toilets but only toilet paper is in the middle toilet.

Click the curve arrow in WC 1 ...... Gomo takes place on toilet bowl 1. Click the curve arrow in WC 2 ..... Gomo does his business in WC 2 and ..... A piece ofToilet paper appears. On this piece of toilet paper is a tic tac too game that has already been solved .... Note in which boxes there is a red cross.

Click on the piece of toilet paper to store it in inventory. Click the curve arrow in WC 3 and .... Gomo does some more of his needs in WC 3. Walk back to the left and then climb up the ladder again. Back above you will now see arrows on the Bag and the Throwing Hook that is under the stairs.

Click the curve arrow on the bag and ....... Goom finds a key card in the bag and stores it in inventory. Walk back to the right and then click the curved arrow on the throwing hook ...... Gomo stores the throwing hook in inventory. Immediately take the throwing hook from inventory again and click it, above Gomo, into the hole in the balcony and .........

Gomo throws the hook and it gets stuck to the railing. Click the up arrow at the rope of the hook and .....

Gomo climbs back up and now ends up at the door. Click the curve arrow on the door and ......

The door lock appears in close-up .... The lock has 9 round buttons and a slot and a square button under the slot.

Take the Key Card from inventory and push the Key Card into the slot of the lock .........

Now you get the curve arrow on each of the 9 buttons. So now you have to press the 4 correct buttons and those are the 4 buttons that are filled in as red X on the piece of toilet paper. So click in the top row of buttons on the middle button. Click in the middle row of buttons on the middle button and the right button. Click in the bottom row on the left button .....

..... those 4 buttons will light up, so now click on the button under the slot and ........

...... the door will open and Gomo will automatically walk through the door and end up on the next screen.

Below Gomo is a generator, further up is a crate ... the crate is attached to a hoist and needs to be lifted. The hoist is connected to the dynamo but the dynamo plug is not plugged into the generator. Above the dynamo is a large oil barrel and an oil can. Jump down, via the down arrow ..... Gomo lands on the generator, so jump down again .... Gomo stands in front of the plug ... click the curve arrow on the plug to plug the plug into the generator .

Above the dynamo is a button on the frame on which the oil barrel is located. Click on the button and ...

... the crate is lifted a little bit but not enough ...... The gears of the dynamo are jammed and need to be oiled. 

Climb back on the generator and then jump to the platform where the oil drum is located.

Then click on the oil can .... the oil can is empty ..... Click on the oil drum ....

Gomo pushes the oil barrel over and this fills the oil can with oil and Gomo then stores the can in inventory. Jump back down to the generator first and then to the floor. 

Then take the filled oil can from inventory and lubricate the gears of the dynamo with it.

Then click on the button again and ....... the crate is now lifted further up and Gomo can continue walking to the next screen ... '

So walk to the right and ..... hell ...... an elevator.

There is a poster on the wall and under Gomo you see a mouse filling its hole with debris it collects in the mine. View the Poster .....

it is a poster of the "Zoltan's Excavator 4000" drill. The thing has 2 "arms" .... the left arm is the drill and the right arm is a grab to pick up things with. Under the machine you see 4 levers A, B, C, D and 2 Activation buttons. Click on the poster to leave the close-up and walk to the elevator. Click the curve arrow in the elevator and ..... Gomo steps into the elevator ..... To the right of Gooms you get the curve arrow again so click it and .....

We go down and we end up in the:

Locker room

There are 4 rooms and Gomo has to leave this screen through the door in the lower right room. Top left is the decontamination room and top right is the Lockerroom. Climb up the left ladder to the decontamination room. Gomo is briefly cleared of all his germs in the decontamination room and then walks into the room with the lockers. There are 6 lockers ..... Check the rightmost locker with the curve arrow and .....

Gomo opens the locker and wants to take something but of it ...... Oops .... the locker turns out to be alive and it pulls Gomo inside ..... a furious fight with the locker follows and then Gomo gets kicked out the locker again ..... The locker then throws a Slider (Button) at Goom. The slider bounces off Gomo's head to the ground. Pick up the Slider via the curve arrow.

Climb down the right ladder to the lower right room. The door does not open but fortunately there is a button console. 

There are 3 buttons on the console, but those 3 buttons are not yet active. Click with the curve arrow on the console and ........

....... Gomo pushes the bottom button on the console and the console's control panel will appear in a close-up screen.

You see that there are 3 wires and 3 buttons. The 3 buttons are now not lit. There is a slider in the top and the bottom wire, but not in the middle wire. Take the Slider from inventory and drag the it to the close-up screen and then click with the Slider on the middle part of the middle wire.

Now you have to move the 3 sliders. Left click on a slider and then keep your mouse button pressed ........ 

you will get the curve arrow on the sliders and you can then slide the sliders to the left or right. 

Slide the slider in the top wire to the left. Slide the slider in the bottom wire to the right. Slide the middle wire slider to the center

The 3 round buttons turn orange and are now activated and the screen disappears. Now Gomo has to click 1 by 1 on the 3 orange buttons.

Click with the black arrow on the top button 1 .... we hear a sound.  Click on the middle button 2 ... a lamp turns on.

Click on the bottom button 3 ... the door slides open.

Go through the now opened doorway and ....... Gomo will automatically continue to the next screen and end up at the:

Zoltan Excavator 400 Drilling Machine:

Make Ore

We saw a poster of this thing at the elevator ... it's a drill and the thing has a drill arm and a grapple arm. Climbup  the ladder ..... Goompy will then stand on the right balcony of the Zoltan. Click with the curve arrow on the glass bell jar and ....... Goom climbs into the bell jar and takes place behind the control panel. The control panel appears at the top of the screen.

The drill arm protrudes above a floating bucket and above that bucket is a round boulder. That floating bucket is the Ore tank and it is the intention that Goom gets that round boulder down through the Ore tank to make it into a round rock Ore that then goes to the right via the lower conveyor belt. Then Gomo has to get the Ore block onto the top conveyor belt with the Grapple.

The control panel is divided into 2 segments ..... The 2 levers in the left segment are for the drill arm and the 2 levers in the right segment are for the gripper arm. There is an indicator light between the levers. Name the 4 levers, from left to right, A, B, C, D. Use lever A to raise and lower the drill arm. Use Lever B to bend the drill head up and down. With lever C you move the grab arm up and down. Use Lever B to bend the Grapple up or down. From the ceiling, near the lever panel, there are 2 rocky points and the round boulder hangs near the ore bin.To move the levers A, B, C, D, click the black curve arrow on a lever.  Hold down the left mouse button and then push the lever up or pull the lever down with your mouse

Make sure you have the curve arrow on Lever A and then push Lever A upwards and ...... The drill arm will stand up completely and push the 2 pointed rocks off the ceiling. Click on Lever A again and now drag Lever A all the way down again, until the drill arm leans against the bucket again. Then click the curve arrow on Handle B and drag Handle B down to bend the Chuck down until the tip of the drill presses against the round rock

The light between A and B then lights up green ..... Click on the green light and .... the drill drills the round rock ................

The round rock falls through the bucket and ends up on the conveyor belt that then transports the rock to the right.

The round rock is then under the gripper arm and it must now be brought up to the upper conveyor belt. But if you try to lower the grapple via lever D, you will notice that the grapple hits the upper conveyor belt and cannot pass under it. You must therefore first ensure that the gripper can pass under the upper conveyor belt. And this is how you do it ... Click on Lever C and hold your mouse button down again and then move lever C upwards to move the gripper arm to the left until the arm is upright.

Then click Lever D down until the gripper hangs down at an angle and is no longer blocked by the upper conveyor belt. Click / drag Lever C down to bring the gripper arm to the right and down again ..... The grab now goes down under the upper conveyor belt and then hangs above the round rock and the light turns green ...... Click on the right green light and ..... the grab grabs the rock and lifts it.

But the grab is now hanging under the upper conveyor belt and cannot go up ..... Click on lever C again and drag it up again, until the arm is upright again. Then click Lever A again and drag it up to hoist the Grapple up. Click lever C again and then drag C down to get the rock above the top conveyor belt

The right light will turn green again so click on the right light and the grab opens and the rock rolls over the upper conveyor belt to the right

Now click, to the right of Gomo, the down arrow to step out of the glass bell jar and then click the down arrow on the ladder to climb back down and .....

now that the rock Erts has gone to the right, Gomo may also continue to the right, so click the right arrow twice to go one screen further to the right. 

Gomo has to follow the round rock

Follow the rock:

The rock is above Gomo on the conveyor belt. Gomo can climb to the conveyor belt via the ladder. A thick pipe hangs above the conveyor belt. Beyond the ladder is a machine and further on there is a drawing on the wall. Beyond the drawing is a staircase. Continue to the right, to the drawing. Click curve arrow on the drawing to have a closer look ...

The drawing shows the machine and also that small rocks are sucked up through the pipe

But the big rocks continue to the end of the conveyor belt for further processing.

Click on the drawing to click the thing away. Now click the curve arrow on the machine and .......

Gomo presses the bottom right button on the machine and this makes the rock continue on the conveyor belt ... the rock is then scanned by the right laser, which determines whether it is a small or a large rock, and then the rock is sucked into the pipe and the rock has disappeared. Walk back to the right, to the stairs, and then click the arrow on the stairs and ..... we walk on to the next screen and end up at the collection bins.

In the front box are large rocks and in the rear box the smaller rocks end up and there is now also the Gomo rock.

Top left in the front box is also some other junk including a piece of paper and there is a CD and there is a button

Click with the curve arrow on that paper and ........ Gomo takes the paper from the tray and ......

It seems that we have  "Unlocked" a Bonus game. Click the paper away ..... Gooms throws the paper into the depth. On the left point of the front collection tray is also a white CD ...... Take the CD ..... Gomo stores the CD  carefully in his backpack, There's a button on the railing, so press the button and......

.... all the junk in the front collection tray then rumbles down the pipe. Gomo cannot continue here so walk back to the left, to the previous screen. Continue to the ladder and then climb up the ladder to the conveyor belt. Walk over the conveyor belt to under the pipe ...... When Gomo is under the pipe, click with the curved arrow on the pipe and ......

Gomo jumps up, in an attempt to get into the pipe, but of course he doesn't succeed ... Continue to the right ....

Gomo then stands against the machine that marks the end of the conveyor belt ....... Click curve arrow on the machine ......

Gomo pushes the machine but nothing seems to happen. Walk back to the ladder and climb back down the ladder.

When Gomo is back at the bottom of the large machine, take the CD from inventory and click the CD on the machine and .....

Goom puts the CD in the machine and the thing gets completely tilted and explodes ...... Well .... the machine is now professionally demolished but the conveyor belt "runs" again. Climb back up the ladder to the conveyor belt again and ....... it continues for a while because Gomo is now sucked into the pipe and ends up, via a rather painful pipe route, in the rear collection box.

Above Gomo is the entrance to the next pipe, so click the up arrow on that pipe and .....

Gomo is sucked into the pipe and via a hole in the bend of the pipe ends up at the Z-cabin ......

...... a rock comes behind Gomo and also falls out of the pipe but Gomo manages to avoid the rock ... a 2nd rock then ends up in the Z-cabin

A wire hangs from the railing in front of the left door. The left door will not open. The boulder that fell through the pipe is to the right of Gomo and on the Z-cabin is a round button, under the Z. Click on the round button and ..... hell .... the Z-cabin appears to be a "hot air washing machine" and the rock in the cabin is now washed as it rotates in the cabin. Take the wire hanging from the railing in front of the door.

it is a very long thread and Gomo stows it in his back pouch. Take the rock next to Gomo ......

Gomo picks up the rock and drags it to the right and then puts the rock down again. Right is another door, of which we can now only see the door handle ....

Take the wire from inventory and click the wire on the rock and ..........

Ga dus door de nu geopende deur door naar rechts........

Gomo ties one end of the wire to the door handle and then the other end around the rock and he then throws the rock into the depth and by the weight of the rock the right door is pulled op

So go through the now open door to the right ........

Together with Gooms we end up at the:

Generator Room:

At the top left is a monitor room with 2 keys. At the top right is an office. Down here is the generator room. You can also see that there is a shaft in the office where a lift platform can move up and down. Continue to the right, to the door of the generator room. Click the curve arrow on the white doorknob .... unfortunately ... the door is locked. Climb up the ladder to the monitor room. There are 2 keys in the top left room. The left key is larger and lighter than the right key.

Take the right key and climb down the ladder again. Walk down to the right of the ladder again.

Then take the key from inventory and click it on the door of the generator room and ...

Goompy unlocks the door and pushes the door open. A lever is attached to the generator ..... Click on the lever and ......

Goom continues and pulls the generator handle down and gets electrically "baked"  but then the generator is on and there is now power. 

Climb back up the ladder to the monitor room. Under the monitor hangs a face poster .... Click on the poster ......

Gomo rips off the poster and puts the thing in inventory. There is a button on the wall to the right of the monitor. Click on that button and .... the connecting door slides up and we can now enter the office .... So continue to the right and ...... Gomo then stays on the platform that protrudes above the shaft and he stands for the chest of drawers. Above the chest of drawers hangs a painting of a flower pot with 2 faded flowers in it. Click on the flowerpot painting and .....

Gooms removes the painting and we see that the painting was hiding a Scanner. Click on the Scanner and ........

....... Gomo can be scanned for a while but nothing else happens. Take the face poster from inventory and click it on the scanner and ...

Gomo scans the poster scanned and ..... well .... apparently the face on the poster meets all the criteria because Gomo now drops down with the platform to the bottom of the shaft. The door on the right is closed again but next to Gomo is another Button on the wall .....

Click on the Button and ... the door slides up and Gomo automatically walks through and ends up in the:

Crystal room:

Under a large painting is a red crystal under a bell jar and Gomo suspects that this is the crystal he had to find for those aliens, in exchange for dog Dingo. Further on you see another doorknob on the wall. In the large painting we see a man on a mountain and the man is holding a red crystal.

Continue to the crystal dome and then climb onto the dome platform. Then click on the glass bell jar and ....

Gomo removed the bell jar. Take the red Crystal ..... and .........

Gomo plays with the crystal for a moment and then puts it in his back pouch and then ...... ALARM ...... everything turns red because of the red alarm lamp and ..... a life-size Robot comes out of the floor up ..... Gomo tries to hide under the glass bell jar but quickly comes to the conclusion that this makes no sense at all

From the arms and legs of the robot occasionally sparks some electrical sparks ... Click the curve arrow on the Robot and ...... Gomo starts the fight with the robot but unfortunately loses out. When Gomo is back on his short legs, take the red Crystal from inventory and click it on the Robot and ...

............ a Ray shoots out of the crystal and the Robot gets full in his face .... 

the Robot gets a short circuit ..... Now click on the button to the right of the Robot. ........

Gomo walks to the button and presses it and this causes the door to slide up .... 

But the robot has now recovered and grabs Gomo again and throws him back onto the platform.

Step, via the down arrow, off the stage and then take the red crystal from inventory again and click it again on the Robot and ..... this time Gomo throws the crystal at the robot and ...... That's it ... the Robot disappears back into the ground. Step off the stage again and walk to the right and .............

Gomo lands on the following screen at the:

Aquarium:

Gomo takes a leisurely look at the underground aquarium. A lift cage hangs on the right. There is a machine in the elevator car. Get into the elevator car.

The Lift Machine:

The lift has no power, so click on the machine .... We get in the close-up of the machine ....

It is the power machine for the elevator. In the screen we see 20 boxes and each box has a line. The intention is that you put the lines in the right direction to make a connection from top left to bottom right. Under the screen with the red pointer you see a panel with 5 buttons. Name those 5 buttons: A, B, C, D, E.  With the buttons A, B, C, D you select a box on the screen. Button A = up, Button B = to the right, Button C = down, Button D = to the left. With Button D you turn the line in a selected box. A selected box is a box where you can see the white corners. 

So you always first select a box with the buttons A, B, C, D, E and then turn the line in the selected box in the right direction via button E. When you start, the top left box in the screen is selected so there you start. When you have put the lines in the right direction in all boxes, the white lamp will light up brightly. Then click on the thick button F, under the white lamp, and ......... The button F turns green and ........

Gomo goes up with the elevator but halfway the elevator stops and Gomo hangs above a pipe where someone lives in .....

While Gomo is desperately stalling on the lift button, a fat spider comes running across the pipe .....

Apparently the inhabitant of the pipe does not like spiders because he chases the spider away and ..... The elevator recovers and we go further up and ........

...... we end up above the ground in the open air ..... Gomo has left the mine

Above the ground again:

A blaring sheep is attached to a zeppelin. To the right is a door that is locked and has a code panel. Above the elevator is a telescope. Gomo is standing by a stool and on the stool is a clipper. Get the clippers. Gomo stores the Clippers in his backpack. Immediately take the Clippers from inventory and click it on the snout of the woolly sheep and ........

Gomo shears the sheep and this makes the sheep lighter and the zeppelin flies away with the sheep.

Continue to the right, to the door. Then click on the code panel of the door ......

The panel will hang above Gomo in close-up, but unfortunately Gomo does not know the number code to enter, so click the panel away again. Above the elevator is a telescope that Gomo can reach via the ladder. So climb up the sloping ladder to the telescope and then click on it and .....

 Gomo sees a number of 4 digits through the telescope.... This number is always different ..... for me it was this number ..... 4687 .... but you will probably get another number of 4 digits ... remember the number you see through the telescope (Write it down if you are short of memory). Click, at the top right, on the white cross to exit the telescope and descend back down the ladder. Click again on the code panel of the door and then enter the 4-digit number that you saw through the telescope and then click the OK button and .......

Takel:

.......... Gomo goes through the door and on the next screen ends up at the:

Hoist:

Gomo's way to the right is blocked by a load of rocks hanging from the hoist. We can climb up the ladder, but don't do that yet. To the right of the ladder, a Crank is attached to the wooden support pillar. Walk to the right and then yank the crank from the buttress. There is also a holder for a crank in the right buttress. Take the Crank from inventory and put the thing in the right crutch holder.

 

Then click on the Crank and .......

With the crank, Gomo turns the blade of the windmill, which is now hanging down to the left. Gomo stores the crank back in inventory.

Now climb up the roof via the ladder and then click on the Wiek and .........

Via the wing, Gomo swings himself to the rope where the stones are hanging and he then hangs in the rope.

Click the right arrow to move Gomo further to the right on the rope and then click the down arrow, under Gomo, to drop Gomo from the rope.

Then walk to the right, to the next screen and we have arrived at the:

Windmill and the Well:

At the tower of the mills are 6 blades and the mill has 3 windows, which are now closed with window shutters. You also see 3 rings on the house, under the blades. To the right is a well with a lamp and a bucket and beyond the well is an electric fence that closes off the next area. The wall of the well is made up of colored stones that are masonry in 3 rows above each other and also consists of columns. 

If you click on the 3 window shutters, Gomo notices that he cannot open the window shutters. If you let Gomo walk to the well and let him climb into the well, you will notice that it is very dark in the well. Light must be provided in the well, but the lamp, which is to the left of the well, is not lit and so it must be lit first. However, Gomo has no fire to light the oil lamp and it is cloudy, so the sun is hidden behind the clouds

The Rings puzzle:

Gomo must now first try to open those 3 window shutters because behind those window shutters are things that Gomo needs. Start by clicking on the rings in the facade of the house ...... those facade rings appear close in your screen, above the well. In each ring are 5 colored stones and in the top center is a triangle with the point down.

There are 3 rings and each ring has 5 stones. In each ring the colors of the stones are the same and they are also the same colors as the stones of the well. Each ring corresponds to 1 of the 3 windows in the house. Ring A = left window, Ring B = middle window, Ring C = right window. Name the rings, from the outside to the inside, Ring A, Ring B and Ring C.

 You now have to turn rings to "match" the top stone in the ring with the top stones of the same color in the wall of the well. To rotate a ring, click in the ring on a stone and then hold down the left mouse button and then you can rotate the ring. Start with Ring A, then Ring B and then Ring C ..... you have to turn each ring for each window until you have the correct colored stone under the triangle in each ring

Left Window:

Turn the 3 rings until you have the correct color stone under the triangle in every 3. You will hear a "Prrrr ...." sound and it looks like this .....

If you have turned the rings for the left window correctly, click on Gomo to leave the rings.

 You can now open the left window shutter, so click on the left window shutter to open it and then take the umbrella from the window.

Click on the rings again to now set the rings for the middle window:

Middle window

Turn the 3 rings until you have the correct color stone under the triangle in every 3. You will hear a "Prrrr ...." sound and it looks like this ....

Click on Gomo to get out of the rings and then open the middle window hatch and then take the Fire glass from the middle window.

Click on the rings again to set the rings for the right window:

Right window:

Turn the 3 rings until you have the correct color stone under the triangle in every 3. You will hear a "Prrrr ...." sound and it looks like this ....

Click on Gomo to get out of the rings and open the right window hatch and .... oops .....

........ a snake shoots out of the right window and the snake bites Gomo and disappears back in the window and......

....... Gomo quickly closes the window shutter again ....... Done .....

Inside the  Well:

Now walk on to the well .... Gomo  then stops in front of the lamp. Take the Lamp ...... Goom lifts the lamp and gives it a ram and then put the lamp down again because the lamp does not burn ..... Take the Burning Glass from inventory and click it on the lamp ........

Gomo picks up the lamp again and tries to get fire into the lamp with the burned glass, but because there is no sun, this of course does not work .... Gomo then puts the burned glass back and puts the lamp back on the ground. The sky is cloudy and the blades of the mill are still. The windmill blades have to turn to drive away the clouds. In the right facade of the windmill, to the left of Goom, is a crank lock. Take the crank from inventory and put the crank in the lock and ...

Gomo turns the crank automatically and this makes the blades of the mill turn and the clouds disappear .......

A beam of sunlight is now shot into the lamp. Take the Burning glass from inventory again and click it again on the lamp and .....

The burning glass amplifies the sunlight and the lamp lights up. Gomo then puts the now burning lamp on the ground behind him. Pick up the burning lamp, or click the down arrow on the water well and ...... Gomo jumps into the well and he takes the burning lamp and climbs down to the bottom of the well. Arrived at the bottom of the well we see a red lever sticking in the left pit wall, on the right is a door and that door is closed. Click on the red lever and ......

Goom pushes the lever down and the door opens but Goom releases the lever so the lever shoots up again and the door slams shut again. To keep the door open, that red lever has to stay down in one way or another. Take the Umbrella from inventory and click it on the red lever and ......

Goom pushes the lever down again but now he locks the lever with the umbrella and the door now remains open. S

o run through the open door to the right and ......

Gomo automatically continues through the horizontal shaft and the shaft then curves up and is then vertical shaft .... Click the up arrow and ..... Gomo climbs up through the vertical shaft and drops the lamp halfway .... in the darkness our Goofie climbs further up and ..... emerges from a barrel .... we are again above and at the

Hay shed:

So we have now reached the other side of the electric fence via the well and the underground shaft. This hay barn is located by the river and on the other side is a tree and a beehive hangs on the bottom branch of the tree ..... the beehive hangs above the river. Gomo can climb up the ladder to the platform above the haystack. Gomo can also go left, to the electric gate but that is pretty useless to do
Climb up the ladder ..... Gomo ends up on top of the platform and he can now reach the beehive. Click on the beehive and .......

Gomo shakes the beehive and ....... the hive falls into the river but the bees do not like Gomo that he has destroyed their house ..... the bees take revenge on Gomo who is stung black and blue and then crashes off the roof. The bee swarm then flies away and Gomo is again in front of the haystack ....... The beehive now floats in the river and is the bridge for Gomo to cross the river. So click black right arrow, right next to the ladder and ...... Gomo continues to the river ...... Click on the beehive and .....

Gomo then hops across the river via the beehive and we end up on the next screen and are at the:

Portal machine:

Just before Gomo, a Carrot sticks out of the ground. Pull the Carrot out of the ground

Continue to the right. Gomo is then standing by the machine. There is a lever on the machine. Click on the lever and .........

..... there is no power so nothing happens. To the left of Gomo is a hook stand. Take the Carrot from inventory and hang the carrot in the standard and .......

The 3 hamsters in the treadmill will now start walking because the large magnifying glass hanging in front of the treadmill enlarges the carrot and the hamsters think they can run to the carrot, but the windmill on top of the machine will not turn yet . A pipe protrudes from the left side of the machine and there is a glass dome on that pipe. Take the red Crystal from inventory and click it on the glass bell jar and .......

Gomo places the crystal under the glass dome. Now click on the lever of the machine again and .......

...... the entire installation receives power because the windmill will now rotate through the red crystal. A Portal will now appear to the right of the machine .....

Click curve arrow on the Portal and ........ Gomo disappears and ends up in the middle of a war:

Stop the war

There is a fight going on between a couple of "Spiders" and a bunch of flying tanks.....Gomo is almost crushed by the leg of one of those "spider war machines" and it seems that those "spiders" are on the winning side hand but there is a constant stream of flying tanks that come towards "spiders". On the right is a machine .... continue to the machine. There is a red button on the machine. Click on the red button ...... ah well ..... no power. At the bottom left of the red button is a cover ..... open that cover and then go into the close-up of the wires behind the cover ........

In close-up you can see that the left wires and the right wires are not connected to each other. So Goompie has to connect the wires in the machine. On the left you see a green wire, a purple wire and a gray wire. To the right are a red thread, a yellow thread and a blue thread. Click on a left wire....the wire you click on will then be selected....then click on a right wire to which you want to connect the selected left wire. So connect the left wires to the right wires. Thus:

         Connect the upper left dark green wire to the red right wire ..... A light will light up
                                 
         Connect the left middle purple wire with the right bottom blue wire....the middle lamp also turns on.
Connect the left lower light green wire to the right middle yellow wire and .....

.....done and your close-up screen disappears. The red button on the machine is now green ..... Click on the green button and ...........

A rocket is fired from the ground and the rocket explodes on the mountains in the background and.....well.....all aliens are then destroyed. 

Gomo is tired .... so click on the bench to let Gomo rest for a while from his fatigues and ..... "enjoy" the yodel song ......

If you have had enough, click on Gomo to make him jump off the bench again and then look for the left arrow and walk to the left and .... Gomo steps back through the portal is then back at the portal machine and he grabs the red crystal back so that the portal machine is stopped again and the portal disappears.

Now just walk through one screen to the right and ..... we end up at the:

Tree house:

Just in front of Gomo is a package on the ground and behind the Goom is a chest. A dangerous carnivorous plant, a Venusflytrap plant, is blocking the way to the tree house, so that damn plant needs to be out of the way. A knife sticks into the bottom branch of the tree. If you click on the Venusflytrap you can see what happens next. Click on the package and .... you end up in the:

Slider puzzle:

Oh God....I hate sliding puzzles. 9 squares with the empty square in the middle. Each square contains a piece of the image and you have to move those 8 pieces to get the image right. Number the boxes (not the images), from top left to bottom right, as 1 to 9 and then click on the boxes in this order ..... so you always click on the boxes ... you have numbered the boxes , not the pictures because they keep shifting from box to box: The solution below only works if you haven't messed around yourself yet.....if this solution doesn't work for you, then you have to figure it yourself.

8,7, 4, 1, 2, 5, 8, 9, 6, 3, 2, 

5, 8, 9, 6, 3, 2, 5, 8, 7, 4, 1, 

2, 3, 6, 9, 8, 7, 4, 5, 8, 7, 4, 

1, 2, 3, 6, 5, 8, 9, 6, 3, 2, 1, 4, 7, 8, 9

Ready and ..... Gomo opens the package and takes out a bottle of plant poison. 

Take the bottle from inventory and spray the Venusflytrap plant in its mouth and .........

......the plant dies a painful death. 

The way to the tree house is now open so climb up the ladder into the tree and then take the Knife, which sticks in the bottom branch.

Try out the door of the tree house ..... the door is locked so climb back down and walk back to the box.

Click on the box with the Knife and Gomo cut the tires that were around the box. Click on the box and ..........

.....Gomo fishes out a key. Climb back into the tree and use the key on the tree house door and .......

Gomo goes inside.

Inside the Tree House:

Gomo has ended up in the front hall of the tree house. The "heart" of the treehouse is the hollow log that serves as the stairwell. Walk to the left and then try to go up through the trunk ....... but ....... oops ....... a dangerous Fox is hidden in the trunk and that fox does not want to for Gomo to enter the tribe.

There is a clock on the trunk and on a shelf is a radio. Under the radio you see a socket .... the plug of the radio is not in the socket. 

Walk slightly back to the right, to the socket and then try to plug the plug of the radio into the socket .....

........the plug will not go into the socket. 

Walk further back to the right, to the front hall, and then click on the light switch ..... this turns the outdoor lamp on

On the left is a toolbox under the kitchen table. Walk to the left, to the kitchen table and then click on the toolbox .......

Gomo puts the box on the table ..... Click on the tool box again and .... Goomsie takes a screwdriver from the tool box.

Walk back to the socket and use the screwdriver on the socket .....

Goom fiddles with the screwdriver in the holes of the socket. Click again on the Radio plug and ...... The plug now fits into the socket and the radio pops on and the fox does not like that noise ... the fox flees through the kitchen window. Now that the fox has disappeared, Goom can go to the top floor, so click the up arrow in the opening of the tree trunk and .... via the ladder rungs, Goompy climbs to the floor and he is then in front of the bookcase.

A lamp hangs from the tree branch above the round table .... the lamp has a drawstring ...

Click on the pull cord to turn on the lamp ....... Then click on the top compartments of the bookcase .....

Gooms yanks a book from the bookcase ...... The book appears in close-up ....

......the 2 pages teach you and Goomp how to catch a Squirrel using a paperclip and a walnut. Click the book back into the cupboard. 

Now climb further up, via the rungs on the right side of the tree trunk and ........

...... Goom then opens the attic hatch, but then it falls back to the floor.

Climb up again and ...... Goom ends up higher in the tree .... at the:

Air balloon:

A stupid owl blocks the way to the hot air balloon. The Owl sits on an Axe.

An apple hangs from the branch above Goompie. So climb a bit higher and ..... Goom climbs on the branch where the apple hangs .....

Click the apple and .... the apple falls on the owl and .... the owl falls from the tree. Climb back down and then grab the Axe.

Walk across the branch to the left. Goom is then standing by the hot air balloon. 

There is a shelf on the branch with a nail in it ..... click on the shelf and .....

Goom puts the shelf diagonally against the basket of the balloon. 

Walk back to the right and then click the curve arrow above the hot air balloon basket and ......

Gomo tries to get into the basket through the plank, but that doesn't work because the plank slides away and lies on the branch again... Walk to the left again and then click on the plank again to put the plank diagonally against the balloon again . Then take the ax and ram the nail of the plank with the ax to nail the bottom of the plank into the branch

Click again with the curved arrow on the balloon basket and .... Now Gomo manages to get into the basket.

The pull cord of the gas burner of the balloon hangs above Gomo ... click on that pull cord and .....

Gomo lights the gas burner in the balloon and the balloon rises but then hangs because the basket is still attached to the railing with a rope. 

Chop off that rope with the axe and ....

........after some acrobatic moves by Gomo, the balloon rises further and we end up at the:

Spaceship:

We float in the clouds and the spaceship hangs on the right. A screen with clouds hangs between Gomo's balloon and the spaceship. The goal is to send Gomo from left to right through the cloud screen so that he comes out on the right side and then can enter the spaceship. You click on a cloud to make Gomo jump on that cloud and then you click on another cloud to make Gomo jump from cloud to cloud. So you have to move the clouds within the cloud screen. Number the clouds 1 to 10 thus ......

Gomo is still in the basket of the hot air balloon ..... Click on cloud 2 and ..... Gomo jumps out of the basket and ends up on cloud 2. ... We now always call the cloud with Gomo on it the gomocloud. On cloud 2 you now get left/right arrows. Use the arrows to move the cloud one position to the right or to the left... So you have to clear a path for the Gomo cloud so that you can move the Gomo cloud through the screen to the right.

First move the Gomo cloud 2 1 time to the right. Then click on cloud 1 and slide cloud 1 down 1 time.

Click on cloud 6 and then slide cloud 6 to the left 3 times. Click on cloud 7 and then slide cloud 7 up.

Also move cloud 8 up. Then slide cloud 10 to the left 1 time

Then slide cloud 9 down 2 times .. Click on the Gomo cloud again and now slide the Gomo cloud 3 times to the right and ......

Gomo jump into the spaceship and we are shot into space .... After some "heavenly" wanderings we end up on a faraway planet. 

The alien who kidnapped the dog Dingo appears via a hologram and reports that Gomo must be where he needs to be within 10 minutes.

On the right you see a large round opening .... Walk to the round opening and ........

Goom disappears through a monster's large mouth and ends up in the monster's intestinal tract.

Inside the monster's intestines:

It stinks in the intestines Gomo doesn't have a nose anyway so what does it matter. 

To the right of Gomo is a black Thread with curled ends and there is a small box. Above Goom there is also a tiny wire....Take that tiny wire.

Click on the box and ..... a spring jumps out .... it is a "Jack in a box". Further to the right you see 2 "pegs" hanging... those "pegs" are intestinal villi and they block the way for Gomo. Click on the left curling wire and ..... Gomo pulls on the left curling wire and this makes the left "peg" go up, but Gomo has to let go of the thread again and so the pen goes down again. If you put the curve arrow on the "Jack in a box" an arrow will appear ..... by clicking on that arrow Gomo can then slide the box to the right.

Take the tiny wire from inventory and click it on the left curling wire or on the right curling wire .....

With the tiny thread, Gomo binds the two curling threads together.

 Place the curve arrow on the right side of the "Jack in a box" box to get the right arrow .... 

Then click with the curve arrow on that right arrow and ....

Goompy moves the box a bit to the right. Do this again so that the "Jack in a box" is exactly under the 2 tied crank wires ...... Then click on the button of the "Jack in a box" again and .... the spring will shoot out again and bites into the curling threads and ..... the two "pegs" go up and stay that way.

Pilaren:

So now walk to the right ...... Gomo crawls under the icicles and is "shot" out of the monster ... we have arrived at the:

Pillars:

Above the right pillar, an arrow points to the right. Gomo has to get on top of the right pillar. A plank leans against the monster's "anus" and a rock is located near the right pillar. At the top left "Saturn" is floating. Click on the rock ..... Gomo picks up the rock and then puts it back to his left. Grab the Plank....

Gomo puts the plank on the rock, like a seesaw. Click on the right side of the seesaw and .... Gomo stands on the shelf.

Under Gomo are the 3 pebbles .... Take a pebble .....

Gomo throws the pebble at the "Saturn" planet that floats above the left planet and that "planet" falls down and hits the sharp mountain peak and ..... "Saturn" is punctured but the ring of "Saturn" is now hanging on the beer peak. Pick up another pebble and...Gomo throws the 2nd pebble to the rock hanging under the right arm of the left pillar....Unfortunately that boulder does not fall on the other side of the seesaw, but the pebble bounces back and hits the flying saucer of the kidnapper who then lands and gets out

Pick up the 3rd Pebble and .....

Gomo throws the pebble again at the hanging boulder and this time the block breaks off and falls on the raised left end of the seesaw and Gomo is then catapulted onto the right pillar ......

So walk to the right and ..... we come face to face with the aliens who have kidnapped our sweet dog Dingo ..........

Dingo is happy to see his owner again. Take the red Crystal from inventory and give the thing to the alien and ....

....... the alien looks at the crystal and puts it up and then .......... he is hit by the flying Saturn planet and .... well ..... Bye Bey alien

....when everything is calm again, take the red Crystal and....

........we fly back to home.....qnd......the postal service has delivered a very large package..... Open the package and ....

.........OOOPS.......... the ROBOT takes its REVENGE Gomo........

.........Click 2 times at "click here" and ............

If you click on the figures they will sing .... Make them all sing in unison or click directly on Credits to bring up the Credits screen or go straight to the main screen via the Menu tab and then "Exit" to exit on the start screen. end up. You can now play the Bonus game or you do it another time or you don't

Bonus Game:

On the game home screen, click "Bonus" to open the bonus screen....

There are 3 Bonus games and while playing Gomo you have the 1st bonus game "unlocked" and you can play that now.

So click on the top screen to start the bonus game.

Click the Start button and you can get started. 

The 1st bonus game is a simple game in which you have to ram the Goofies that emerge from the funnels with a piece of arrow.

The clock ticks away your playing time, but every now and then a clock pops out of the funnels that you also have to click to stop time for a while.......

 ..... you then "buy" extra playing time ..... ..

It starts quite simple with 1 Goofy, but soon several Goofies pop out of the funnels at the same time and they also move faster and faster.....

So do your best to ram the Goofies...you really have to hit them with your piece of pipe, and try to get as high a score as possible.

I have no idea whether you have to achieve a certain score and whether you "unlocked" the 2nd Bonus Game.

This stuff is not really my thing and I stopped quickly. So you will have to try this yourself

2014: Dutch Walkthrough door: Louis Koot 

2021: English translation by: Louis Koot