2019: Walkthrough by: Louis Koot

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Chapter 10: Nico and George: Prague: Part 2

Nico:

When George climbed up through the rain pipe, the top of the rain pipe came off the wall. The bracket with which that upper part of the pipe was attached to the facade fell down. This bracket is now on the roof at Nico. In 3 you have the "grab", so press 3 and Nico grabs the bracket from the roof.

Walk back to the left and continue until the space between the front two wall blocks, where the jeep is underneath.

Climb on the wall with 2 and then press 1 and Nico hangs above the hood of the jeep. 

Press 1 again to drop Nico onto the hood. Then, with right, walk down the hood. Turn Nico over with Left and walk along the jeep to the back of the jeep. Then walk to the Left until past the rear of the black car that is next to the jeep. The camera now gives you a wider view of this corner of the courtyard. At the top left you can now see a second black car. Walk towards it and then, on the right side of this car, go to the hood and stand against the wall. 

Turn around to the hood and climb on top of the hood with 2. In the wall, above the car, are two windows and Nico looks at the right window automatically. Peek through this window with the "peep eye" in 1. Nico says that this is the window of a small supply basement. In 3 you have the "gears". Press 3. Nico says that there is a slit in the window, but she cannot open the window. Open your inventory and select the "Drain Pipe Bracket" and press 3.

With the help of the rain pipe bracket, Nico now opens the window. Press 3 again and Nico climbs in through the window and she is

In the Castle

Storage cellar:

Nico climbed in through the window and she is now standing at the bottom of a stone staircase in the storage cellar. At the bottom left of the screen you will see a large wine barrel. Walk, with left, to this wine barrel. It turns out that two of these wine barrels are next to each other. Stand straight in front of the lower barrel and press 3. Nico stoops and she opens the tap of this barrel. However, nothing comes out of the tap. The barrel is empty. Stand in front of the upper barrel and press 3. Again Nico stoops to also open the tap of this barrel. However, she does not succeed because this tap is completely stuck.

With Left, walk to the left and then go all the way into the corner, next to the stairs. A suit of armor is leaning against the left wall. View the thing with 4. Nico tells you that it is a dented and rusty armor and she doesn't want anything with it. Walk back to the bottom of the stairs and go up the stairs.

Open the door at the top of the stairs with 4 and Nico enters the:

White Corridor:

Nico automatically turns to the bottom of the screen. Nico hears voices and then she sneaks ahead and stands in the gate to the large central hall. We get an overview of the large central hall with the stairs and we see two guards standing next to the stairs. They talk to each other about Petra. Nico says that she will be shot when the guards see her. Nico must remain unseen.

Behind Nico, on the left in the corner, you see a staircase going up. Turn Nico around, with Up, and then walk to the stairs.

 Walk up the stairs and also the 2nd stairs and Nico comes upstairs in the white corridor

Continue to the back of this corridor, as far as the flower pot, and then at the flower pot, turn right and through the open door.

Make sure Nico stands still in the door with her face facing you. So we look at the upper gallery of the central hall. The stairs go down on the left and Nico is standing in the door in front of the stairs. Take a step or two forwards to the gallery. The floor starts to crack and this draws the attention of those two guards downstairs.

Nico automatically sneaks to the right and into the corner and hides behind a plant. The guards come up to inspect and then they go down again

Take a step forward and then turn Nico to the left. 

Now follow the gallery counter-clockwise to the other side until Nico is on the left and at the entrance of the Red Corridor entrance.

Enter the red corridor and follow it all the way to the back. During your walk through this red corridor you can try out all the doors in the corridor to see if they open, but only the last door in the back left of the corridor opens. So just walk all the way through the red corridor and then stand in front of the last door on the left.

Open the door with 4 and Nico steps inside:

Petra's Bedroom:

On the right is a large closet against the wall. On the left you see a seating area and at the bottom of your screen you can just see the side of Petra's bed. Walk to the bottom of the screen and to the bed. There is a large chest at the foot of the bed. Stand straight in front of the chest and look at it with 4.

Nico tells you it is a luggage chest. Open the chest with 3 and then look at the contents with 4. Nico says that there are piles of clothing in the chest and that a small hairdryer is on top of the clothing. Nico wants this hair dryer, but you don't have the "grab hand" in 3. You have to put Nico at the right corner of the chest to get the "grab hand" in 3. Then press 3 and Nico grabs the hairdryer from the chest

To the left of the bed stand a large folding  screen. Walk along the left side of the bed and then to the left to get to the corner behind the screen. Behind the folding screen is a second large luggage chest. Stand in front of it again and also open this chest with 3. Then also check out the contents of this chest with 4. There is only a Wig in it. Again you do not have the "grab hand" in 3, but Nico wants this wig . So you have to stand in the right place again to get the "grab hand" in 3. This place is again at the right corner of the chest

So make sure you stand in front of the right-hand corner of the box and if you then have the "grab hand" in 3 then you press 3 and Nico grabs the Wig from the chest. It is a Brown Wig. Then look at the chest again with 4. Nico now discovers that there must be a secret space in the bottom of the chest. In 3 you now have the "gears". So press 3 and Nico dives into the chest to search the bottom with her hands. Nico finds a tiny button in the corner of the box, but she says her finger is too big to be able to press this button. Open your inventory and select the Red Pencil and press 3 again and.......

With the help of the pencil, Nico presses that button and the secret compartment opens. Press 4. .......Nico tells you that there are knives and other weapons in the lid of the compartment and that there is a Whetstone / Grindstone in the compartment. Nico is not interested in these knives, but she does want that Whetstone. Again you have to make sure that you get the "grab hand " in 3 and for this you now stand in front of the Left corner of the chest. If you have the grabbing hand in 3 then press 3 and Nico grabs the Whetstone from the chest. 

Go back to the bed and then to the bottom of the screen and walk to the door through which you entered this room, so to the left of the large closet. Open the door and Nico is back in the red corridor. Follow the red corridor back to the Central Hall and when you get out of the red corridor you follow the gallery back to the right to the open door of the White Corridor. 

Enter the White Corridor through the door and then walk down to the bottom of it screen and keep doing this and you will reach the stairs again. Descend the two stairs down again and then walk to the bottom of the screen until Nico was standing in the gate where she listened to the conversation between the two guards. 

Make sure Nico is standing on the right in this gate and with her face turn to you. Then, with Down, walk to the bottom of the screen and then just walk on, over the red carpet and with Down, to the left. You cross the central hall to the other side and there you bump into a door. 

Open the door with 3 and Nico ends up in the:

Kitchen:

We see a rather nasty cook who is chopping up some vegetables. Nico is standing in front of the door with her face to the right. Turn Nico over with Down and then continue to the bottom of the screen. Nico is then on the left, next to the cook. The cook is behind a counter and is chopping vegetables. To the right of the cook are some vegetables and some pickles on the counter. You cannot go behind the counter. Turn around again and walk slightly back, towards the door, and stand against the wall to the left of the door. Then turn Nico over again with Down. Nico then stands in front of the counter and directly in front of the cook and that vegetable.

In 3 you have to have the "gear", so press 3 and Nico tries to grab some of the vegetables. That idiotic cook doesn't like this and he waves his cleaver toward Nico's hands. Walk to the left until Nico is at the left end of the counter. You will see two shelves hanging on the wall and a plastic bottle on the top shelf. Stand in front of it and look at this bottle with 4. Nico tells you that it is a bottle of bleach.

Try to grab the bottle of bleach with 3 but this is also not allowed by that crazy cook. 

Go to the cook again and make sure you get the "mouth" in 3. Then press 3 to exchange a few words with cookie. After the idiot has finished with his rambling your conversation topics will appear on your screen. You have 2 or 3 conversation topics, use them all. You find out that all the cook's knives are blunt . Nico may not take the bleach from Mr. Cook. Nico urgently needs that bleach, but as long as that idiotic cook has his eye on the bleach bottle she won't be able to get it. So Nico has to distract the mad cook.  Use the "Grindstone" topic. Nico then gives the Grindstone to the cook, who then urns to the sink to sharpen his knives. 

Quickly, walk back to the left, to those two shelves, stand in front of it and press 3 and Nico now grabs the Bottle of Bleach, unseen by the mad cook

Walk back to the right and to the door. Open the door with 3 and you are back in the Central Hall. 

Cross the hall again straight to the right, to the Witte Corridor on the other side.

Then go up the two stairs again and when you're up walk to the back to the flowerpot and go right again through the opened door into the upper gallery of the central hall. Follow this one to the left, to the red corridor and follow it back to the door of Petra's bedroom. Open the door and go in again

Back in Petra's Bedroom:

Walk to the right past the closet and then enter the bathroom. Stand in front of the sink  and make sure you have the "gear" in 3. 

Open your inventory and select the Brown Wig and press 3. Nico throws the wig into the sink.

Open your inventory again and select the "Industrial Bleach" bottle and press 3 again. With the bleach Nico turns the brown wig into a Blonde Wig. 

Open your inventory again and select the Hair dryer and press 3 again.

Nico dries the wig and puts it on automatically.

Nico is now wearing a Blonde Wig and she hopes that she can now fool the guards in believing that she is Petra. Well, leave the bathroom and then Petra's bedroom and walk back through the red corridor to the upper gallery of the Central Hall. When Nico comes out of the red corridor then ... a guard sees her and stops her and ..... 

we now switch back to:

George:

Alley:

George is standing in an "roof alley". Walk to the bottom of the screen and then just walk on. 

The camera position changes and you can see the alley getting a little wider. Walk a little further,  so that the camera shows you the entire alley

It is a dead-end alley and the back part is divided into two halves by a wall. In the lower half, so bottom right, a "greenish" staircase goes up. In the upper half there is a crate against the wall in the corner. First go straight to the bottom of those "greenish" stairs. You then get the "Climb Up" symbol in 2. However, do not climb up the stairs. Behind George, so right in front of the "greenish" staircase,  is a "yellowish" wall. Turn around and walk up to that "yellowish" wall. You then see the top of that "yellowish" wall and you see that it is a wide ledge.  But the top of this wall is too high for George.

So go to that crate, which is on the right in the corner. Stand straight in front of it, on the left side of the crate,  and pull the crate 5x back, with 3 plus Left.

Then stand in front of the crate, so that George is standing with his back to the left wall of the alley, and pull back the crate, with 3 plus Left, 2 times, so that it stands between the "greenish" stairs and the "yellowish" wall . Stand against the crate on the side of the "greenish" staircase, and now push the crate, with 3 plus Up, against the "yellowish" wall.

Climb on the crate and walk against the "yellowish" wall. In 2 you get the "Climb Up" symbol, so press 2 and......

... George then hangs on the top edge of the wall. Press 2 again and George pulls himself up the wall.

Walk up the stairs to the very top. George then stand in front of a door and this door will not open. Left and right you see that a wide wall ledge runs along the facade. 

Facade ledges:

Turn George to the right and climb onto the low wall and then just walk to the right and George jumps on the ledge, on the right side of the door.

Follow the ledge to the right corner. At the corner, the ledge turns around the corner but there is an gargoyle statue in the way. George can't turn the corner. Stand straight in front of the gargoyle so that you have the "gear" in 3. Press 3. George pushes the gargoyle from the ledge and it crashes down. Now turn around the corner and follow the ledge further to the next corner. Also go around the corner here and ....the wide ledge becomes a narrow ledge ... at the next corner the ledge is wide again..... George must cross over to the next corner through "Wall Hugging" here. Stand on the edge of the wide section, with George facing the wall.

In 3 you get the "Wall Hugging" symbol, so press 3 and then move George to the right across the narrow ledge until he is back on the wide ledge at the next corner. Switch off "Wall Hugging" and walk around the corner again. Walk on a bit and... The Camera will show you a large part of the facade and you will see 2 balconies,  one above the other. Continue to the right until George stand in the middle above the upper balcony and then walk to the edge. 

Then press 1 and George goes over the edge and hangs above the upper balcony. Press 1 again to let George falls down and land on the upper balcony. George is then standing with his face against the balcony doors. These doors really don't open. At the right balcony door you see the beginning of an iron beam. Turn George to the right and walk to the right edge of the balcony. Turn George to the wall.....George is now right under that iron beam and you have the "Climb Up" symbol in 2. So press 2 and George hangs on the iron bar.

 Now move George "Hand over Hand" to the right and all the way to the right end of the iron beam. Through this beam, George ends up on the flat roof of the next building. When George hangs all the way at the right end of the bar, press 1 to drop him onto the flat roof. Behind George you see, in the left facade, an open window.

Turn George and walk to the open window. Press 3 (gears) and George climbs in through the window.

Storage area:

George has entered a storage room. The door that you see really won't open. Walk along the crate to the bottom of the screen. The camera then shows you the rear of this narrow space. You can see that the rear part of the room is a wooden stage on which there are some crates. On the left wall, and then in front of the stage, hangs an oil lamp. Walk to this oil lamp and stand in front of it so that you get in 3 the "gears". Then press 3.

George turns the knob of the oil lamp and oil drips out and onto the floor. Turn George to the right and walk to the right. After 1 or two steps, George realizes that the oil that flows out of the lamp could be a fire hazard and he turns around and closes the oil lamp again. Turn George again and walk to the right again and then go Up to the stage. Climb on the stage and continue until you reach the back wall.

George is then in the space between two crates. To the right of George, in the right corner, is a stationary crate. To the left of George are 4 crates. First there are 2 low crates and then a stack of two crates. Behind the rear low crate you can see that there's a square opening in the rear wall. George has to go through that opening but that rear crate stands in the way. So you have to move crates again. Number the 4 crates as follows: The crate immediately to the left of George is crate 1. The crate that is behind crate 1 is crate 2. Crate 2 is therefore right in front of the opening in the wall. Of that stack of two crates the top crate is  Crate 3 and the lower crate is crate 4.

George is standing at a "long crate". Climb over the long crate. Then turn George over to crates 3 and 4 and push crate 3 on top of crate 2.

Climb back over the long crate and stand against crate 4 and pull it back 2 times. 

Then stand in front of crate 4, so with George back to you. Push crate 4 into the space between crate 1 and the crate in the right corner

Climb on crate 4, walk to the left to crate 3 (which is now on crate 2) and pull crate 3 on top of crate 4..

Climb over crate 3 to crate 2, jump off crate 2, turn around and pull crate 2 back 1 time

The opening in the wall  is now free, so climb over crate 2 and stand in front of the wall hole so that you get the "gears" in 3.

Press 3 and George crawls through the hole and comes out and then stands at the wall of the:

Patio:

George is outside again and on top of the patio wall. In the right half of your screen you see a piece of the patio and you see, right below George, that there is a grid in the floor. The grid is under the "greenish" lamp. Turn George over with Up and then follow the wall up and then........

.......... to the right and descend all the stairs until George is on the floor of the patio below. To the left of George is a closed gate and to the right of George you see a tree.

First go to the left gate. Stand straight in front of it and press 3. However, the gate is locked. Turn George and walk to the right until the tree. At the top right behind the tree you can see that grid that's in the floor. Walk behind the tree to that grid and stand in front of it. Look at the grid with 4. George reports that this is a well and that there is a "window" in the well through which he can enter the castle again. Press 3.

George tries to lift the grid but this does not work because the hinges are rusted. Turn George around and walk back to the gate at the bottom of the stairs. Stand in front of the gate. You then see, at the right in the corner, the entrance to a narrow alley. Turn George to the right and walk into that narrow alley and stop immediately.

You see George standing in the alley. Right next to George you can see a rain pipe on the wall. George is already looking at it. Stand in the right spot to have in 4 the "eye" and in 3 the "gears". Look at he rain pipe with 4. George tells that there is a side pipe that is closed of with a tin cap. Press 3 and......George stands straight in front of that side pipe and you now get the "grabbing hand" in 1, so press 1 and George takes the tin cap off the pipe.

 In your inventory this thing is called the "Tin Cup".

George has to go back to the oil lamp in the storage room, so walk back out of the alley and then on to the stairs. Follow the stair route back up to the wall and follow the wall back to the opening in the wall through which George crawled out. That opening is left and right above the grid that is in the patio floor. Turn George towards the wall hole and make sure you have the "gears" in 3.

Press 3 and George crawls back through the hole into the storage room. Climb over crate 1 and continue to the edge of the stage. Jump off the stage and go left and stand in front of the oil lamp. Make sure you have the "gears" back in 3 and then press 3. George turns the knob on the lamp again and oil drops out again. Open your inventory, select the "Tin Cup" and press 3.

George catches some oil in the cup. Press 3 again to stop the oil dripping.

Back to the floor grate in the floor of the patio. So climb on stage and then crawl back through the hole in the wall and then follow the wall back to the stairs. Descend the stairs again and then to the right to the tree. Go past the tree again to the grid on the right. Stand in front of the roster again, open your inventory, select the "Cup Filled with Oil" and press 3.



George oiled the hinges. Press 3 again and now George can lift the grid.

Press 3 again and .......George crawls into the hole and we get a black screen and we switch back to Nico

Nico as Petra:

The two guards think Nico is Petra and they disappear.

Nico is downstairs in the central hall. On the left is the guy behind his desk.

The Security Door:

Turn Nico to the left and then continue to the desk. Behind the desk is a door. Walk to the door. You will see a red light on the right side of the door. Try to open the door with 3. Nico tells you that she does not see a doorknob and also no other possibility with which this door can be opened. She also says that the door does have a "Card Reader". Now walk to the guy behind the desk. Stand next to this guy so that you have the "mouth" in 3. Press 3

First use the "Bruno Ostvald" topic. You are told that Bruno is being held in Susarro's office, in the basement. Use the "Security Door" topic. The guy asks if Nico / Petra has spoken with the "Security Sergeant". Nico hasn't spoken with that security sergeant, so say "No" ........The Security Sergeant has the Security Card that Nico needs to go through that door. The desk guard also says that the Security Sergeant must be somewhere outside. End the conversation and turn Nico over so that she is standing with her back to the desk. Then walk to the right until you reach the main gate. Stand straight in front of the main gate and press 3 and Nico steps out:

Find the Security Sergeant:

Nico is outside,  under the main gate of the castle. George was already here, but on the roof of this gate. At the bottom of your screen is the walking guard that George had to watch out for. Walk to this guy and talk to him with your "mouth" in 3. You get the "Security Dog" subject, so use this.

The dog's name is Rascal. Close the "conversation" and continue to the right and under the gate. Walk to the next guard,  on the right next to the main gate. Also talk to him and use the "Dog" topic again. The name of his dog is Raptor. Close and walk to the right again and go through the "gate" in the wall and then down the steps and walk with Up to the guard who runs back and forth in this little courtyard.

George has already sneaked across this courtyard. In the corners left and right, are the passages. So continue through one of these passages and then continue to the bottom of the screen. Nico is then in the right corner and above her is another guard in the gate. Walk to this guard and talk to him

This is the Security Sergeant and he gives Nico the Security Card see needs. Close conversation. 

Open your inventory and see that you now have an "Unvalidated Card".

To make the Security Card valid:

Well, go all the way back to the main gate and go back into the central hall. 

Walk to the left again, to the door behind the desk and stand slightly diagonally in front of the red light in the door. 

Open your inventory, select the card you just received and press 3.

Nico pulls the card through the slot but the door does not open yet. The guy behind the desk now tells that Nico must first validate that card.

NB: Unfortunately the door has 2 "hotspots" that are very close above each other, the keyhole and the card reader. Nico must stand in exactly the right place in front of the door so that she only looks at the red light of the card reader . If you are not standing in the right place, Nico will say that it makes no sense to put the card in the keyhole

Walk back to the right again, over the red carpet and go past the main gate to the right until the corner of the red carpet. 

Then walk to the bottom of the screen, just behind the guard. Turn left and walk to the wall and Nico will be in front of a door.

Open the door and Nico goes into the Security Office. Walk to the bottom of the screen and walk to the woman who is behind the computer in the back of this room. Talk to the woman. First use the "Technician" topic to ask her what she is doing. However, the woman does not tell you this because she only reports to the highest boss, and that is Susarro. Use the "Unvalidated Card" topic. 

Nico gives the woman her card and she stamps it and then throws it on the table next to her. Turn Nico to the left and then stand to the right in front of that low chest of drawers to get the "Grap Hand" in 3. Press 3 and Nico takes back her now validated card

Walk to the bottom of the screen and then to the left above the corner and open the door to be back in the Central Hall. Walk back to the bottom of the screen and follow the red carpet to the left again and go to the security door behind the desk. Make sure you are back in the right place so that Nico only looks at the red light. Open your inventory, select the valid security card and press 3.

Now the door will open and Nico can finally continue.

Basements:

Walk down and go down the stairs. Walk down and also go down the second stairs to enter the basement.

To the right of the stairs you see a cell. Stand straight in front of this cell and look at it with 4. Nico thinks this is the cell where Bruno was held, but the cell is now empty. Continue to the right and enter the corridor. Follow the corridor. This goes to the right, a little up and then to the right again and then you see a long corridor with a turn to the left.

Just before that left turn is a red fire extinguisher on the floor. Walk on and… ..Nico hears someone coming from the left corridor and she automatically grabs the Fire Extinguisher and is ready to slap the person that comes out the left corridor with it. But we switch back to

George:

George went down through the well and ended up in the:

Laundry room:  

Behind George are two large laundry baskets. The laundry basket that is right behind George is broken and stand beneath the window through witch George has landed in this room. I suspect that George landed in that laundry basket. Walk to the bottom of your screen and then walk a little further. You will see George on the back. To the right are the washing machines and in the corner you see an old and very rusty washing machine. On the left is a large cupboard and next of that cupboard you see a large blue barrel. Walk to the left to the blue barrel

Your camera changes position and you can see George from the front again. You can now see that there are 5 barrels next to that cupboard. Walk a little further until George stands in front of all those barrels. At the bottom of your screen, in front of the barrels, is a rusty cart. Continue walking until George stands on the cart, then turn it clockwise and walk to the right, behind the wall, to the corner. You come to a blue door. Try to open the door. Unfortunately, the door is locked. Turn George and walk back to the cart. Walk along the cart and stand directly behind the cart. In 3 you then have the "gear". Press 3 and ...

George is now pushing the cart to the blue door and he's ramming the door with the cart. There is not even a dent in the door, let alone that it opens. Press 3 again and George pulls the cart back to its original position. The cart must be weighted so that the thing with more "weight" can break through the door.

How to break through the Blue Door:

Now go back to the other side of this room and to that old rusty washing machine that is standing there in the corner. 

Stand straight in front of the rusty washing machine and pull the thing backwards until it stand in front of the left washing machine

Stand behind the washing machine and push the rusty old beast now, with 3 plus Left, 7 times forward until next to the barrels.

George has to push the old beast up to the cart, but that will only work if you give George these last two nudges some extra pushing power. Press your run key (for me that is the Left Shift) and keep it pressed and then also press 3 and Left and keep these 3 keys pressed and George pushes the washing machine further forward onto the cart.

You now have to walk to the right, to the wall with the washbasins and then to the Blue Door.

 From the Blue Door go to the right again until George is behind the cart. Stand straight behind the cart again and press 3 and .....

George now succeed to ram that Blue Door from its hinges and he is then also in the basement corridors

George and Nico in the basements

Walk to the bottom of the screen (without the cart of course) and continue until George then bumps his head against the left wall. The corridor bent right, so turn George up and follow the corridor further. Ignore the 1st right corridor and continue until you reach the next junction.

You can then go straight, left or right. Go right and walk into the right corridor and follow it to the alcove in the left wall. 

Enter the cove on the left and George is then standing at a gray door. To the right of the door is a box with a red light.

You cannot get George to view this box with red light and the door will not open. That box is a "Card Reader" and a security card is required to open this door.

 Walk further to the right through this corridor to the next corner and …Nico pops out and gives George a big blast with the fire extinguisher. 

There is a happy reunion and then a black screen for a while. Talk to Nico. You may first have to walk to Nico for this. Use the two topics that you get. It gives you nothing but it breaks the tension. Then close the conversation again and move forward and you are in the corridor where Nico came from. Turn George over with Up and continue, with Up, down this corridor to the next corner.

George remains standing at the corner. The camera shows you George and Nico from the front and also shows you a large window with a guard behind it. Do not walk further because that guard must not see George. George needs a disguise. Walk back to the bottom of the screen and then, at the fire extinguisher, turn left into the corridor and continue to the Gray door in the niche. Stand in front of the door again. Open your inventory and select Nico. In 1 you get the "Mouth", so press 1 and George asks Nico if she can do something at the door. Nico swipes her Security Card through the box.

Then open the door with 3 and we are in the:

Dressing room:

Continue to the left and you will see a narrow open closet in the corner. Look at the contents of this closet with 4.

George tells you that there are guard uniforms in the closet, so press 3 and George puts on a guard's uniform.

 Walk back to the right to the door and press 3 again and you are back in the hallway. Walk back to the other corridor and go Up again to the back corner.

The guard is intimidated by Nico / Petra and he opens the gray door in the corner.

Bruno

Walk down, to the bottom of the screen, and descend the stairs and walk on and George is again in front of a gray / blue door.

This is the door to Susarro's office. Try to open the door. George says that a code must be entered on the Keypad. The corridor turns right here, so follow the corridor further to the right and to the end. The corridor is a dead end. Go through the fence to the bottom of the screen and continue to the left to the wall. You are in an end room with boxes. With Down, walk back to the bottom of the screen past the stack of 2 crates. You will then see a grid in the wall.

The grid is too high for George. You can hear moans from behind the grid. You have to push crates again to get to that wall grid. Walk back past the stack of 2 crates, to the wall where the three crates are against. There are 5 crates in this room. 3 crates stand against the wall by the fence and 2 stand on top of each other at the left wall. Number the 3 crates against the wall at the fence, from left to right, 1, 2 and 3. Crate 1 is  the crate furthest from the fence. The 2 stacked crate are then: the top crate is crate 4 and the lower crate is crate 5.

Stand in front of crate 1, with George's back to you. Then pull crate 1, with 3 plus down,  4 times back, until just past crates 4 and 5. 

Stand on the left side of crate 1 and then, with 3 plus right, push it forward against the wall. Crate 1 is now right behind the pile of 2 crates.

Now go to crate 2 and stand on the left. Pull crate 2 back 2 times, with 3 plus left.  

Stand in front of crate 2 (with George's back to you) and pull crate 2, with 3 plus Down, then 4 times back and crate 2 is then next to crate 1.

Go to crate 3, stand straight in front of crate 3 and pull it back 4 times with 3 plus Down. 

Stand against crate 3 on the left and then push crate 3 forward, with 3 plus Right, against crate 2.

Now stand behind the stacked crates 4 and 5. Then push crate 4 (the top one), with 3 plus Up, on top of crate 1. 

Climb on crate 2, turn around to crate 4 and pull crate 4, with 3 plus Left, backwards to crate 2.

Go to crate 5 and stand against its left side. Pull back crate 5, with 3 plus Left, 3 times. Then stand behind crate 5 and pull it back, with 3 plus Down, 1 time so that crate 5 is now next to crate 3. Climb on crate 5 and walk to crate 4 (the top one now on crate 2). Pull crate 4 now, with 3 plus left, backwards to crate 3. You are then on crate 5.

Jump from crate 5 to the pole, turn around to crate 5 and push crate 5, with 3 plus Up, against the "grid wall".

 Go to the left of crate 5 and then push crate 5, with 3 plus Right, 1 time forward under the grid and crate 5 is now right behind crate 3 and 4.

Walk around and stand in front of crates 3 and 4, so with George back to you. Push crate 4, with 3 plus Up, up to crate 5.

 Climb on crate 3, climb on crate 4 and George can now reach the grid.

Walk against the grid and you have the "ear" in 3. Press 3 and ... 

We see Bruno in Susarro's office. A short conversation follows between Bruno, Nico and George and then we see Susarro come in with a guard. Susarro still doesn't know where that Key of Solomon can be found. Susarro plans to have Bruno tortured by Petra. Petra then comes in. Petra calls Flap.

Susarro then sees the Emblem on Flap's tie and he recognizes this emblem. It is the coat of arms of the St. Stefan Temple in Paris. This St. Stefan Temple is the main temple of the Knights Templars order. Susarro leaves for Paris and he orders Petra to take Bruno to the Armillary and make everything ready for the big moment because it's time

We are then back with George, who is still at the top of crate 4 by the grid. In 3 you now have the "gears", so press 3. George says that the grid is screwed to the wall. Open your inventory and select the "Silver Coin". This is one of the 3 silver coins that you removed from the poetry book in Glastonbury.

Press 3 and George unscrews the grid and rams it out of the hole. Press 3. Again, George does not fit through the grid hole. He has gained some weight since Broken Sword 1 .. Nico mocks him with this. Turn George back to the wall hole so that you get the "eye" in 4 again and the "gears" in 3. Press 4 again to view the hole again. Then open your inventory and select Nico and press on 1.

Nico now crawls through the hole and opens the gray door in the corridor and then looks up George again, who is now standing in front of the grating gate in the corridor. So walk to the right and to the door in the corner of the corridor. Stand in front of the door and press 3 and we end up in:

Susarro's office:

George and Nico walk to a large green world map on the right wall. All Ley Lines and all other lines come together in one place on this map. That is a place in Egypt. At the bottom of your screen is Susarro's desk. Turn George around and walk past the desk to the left wall. On the left wall you see a large round coat of arms with two crossed swords above it. Stand in front of this shield and look at it with 4. George does not recognize the weapon on this shield. 

Walk back to the world map and then to the right, then turn George with his face towards you and walk to the brown chair that stands at the bottom of your screen and in front of the desk. George cannot continue. Turn George to the left, to the desk. You now have the "eye" in 4 and the "gears" in 3. Look at the desk with 4. George discovers a small button under the desktop

When George is standing upright again you have to make sure that he only looks at that button, under the desk .......

 Then press 3 and George presses this button and the secret passage, in the right corner next to the world map, opens.

Well, go through the secret passage and….

George and Nico enter the main courtyard and we just see the helicopter with Petra and Bruno taking off. We end up in:

Chapter 11: George in Montfauçon:

2015: Original Dutch Walkthrough by: Louis Koot

2019: English walkthrough by: Louis Koot