This is Part 1 of this game
2021: Walkthrough by: Dick Leeuw
Text and screenshots by Dick Leeuw
Start the game and you can choose between Full
Screen and Windowed and then click on play.
It does not matter what you choose because you
can switch between these 2 modes in the game, press Alt + Enter.
There is no menu, if you want to quit go to
Windowed mode, you can exit the game by closing the window.
Camp Enigma is a secret military base, all
personnel have disappeared.
Watch the intro film after that you are at your
office, click on the desk.
As a specialist private investigator, you have
been asked to investigate the island to find out where all the people have
gone.
You must traverse the island to the
communication tower.
There is a case file on your desk, read it and
then click on the top left to accept the assignment.
You will first get a tutorial, click on several
things, and then click them to your inventory.
Click the gun to your inventory, you get a few
more tips and then you go outside.
Click on the papers and there you will see the
coordinates of the island.
Go back and then click on the navigation, click
again on the navigation and now you can enter the coordinates.
Enter the coordinates and you will be behind
the wheel.
Click on the steering wheel and then you are on
the island.
Go forward 1x, you can go 3 directions here.
Go left, to Storage Area A, go forward one more
time and you will see 2 sheds.
Click to the right of the first shed on the
chest that is there.
Go back and then click on the door of the first
shed.
Click on the door again and you are in the
shed.
This is an easy puzzle to start with.
The 2 other triangles have a question mark, do
the same here as with the top triangle.
For the middle triangle this becomes: 1 + 4 + 2
= 7.
The truck is locked, on the side of the hood it
says: 486X3.
Go back 4 times and you are at the intersection
again.
You see a chest on the left and a hatch in the
ground on the right, the hatch is locked.
Click on the chest, take the flashlight from
the chest.
Combine the flashlight with the batteries in
your inventory.
Go back to the intersection and go right to
Storage Area B.
After 1x forward you will see a grid in the
ground, click on it and you will see that the grid is attached with bolts.
Zoom out and continue to Storage B.
Right in front of you there is a shed without
doors.
Now drag the flashlight to the opening and you
can now go inside.
There is a safe in the corner, you need the
code for the triangles here.
Go back outside and then go to the right to the
car.
The car is unlocked, and the key is in the
ignition, but the car will not start because it has run out of fuel.
You can also zoom in on the back of the car,
but that does not make sense yet.
Drag the key to the truck, you will be in the
truck.
You will also see a toolbox, click on the box
and zoom in further on the combination lock on the box.
What is the code for the box, on the truck it
says 486X3 = 486 x 3 = 1458.
Go back to the crossroads and go to the right,
1x and you are at the grid.
Click on the grid and drag the wrench to the
grid.
Go back to Storage A, to the second shed.
Drag the crowbar to the door of the shed and
you are inside the shed.
At the front right is a can of gasoline, take
the can.
You will also see 4 reels with blue cable and 3
reels with red cable. On the left side of the wall you see 3 coloured lamps.
Zoom in on the lamps: blue, red and green. The
code then becomes blue 4, red 3 and green 1.
Enter the code and you will get a key, take the
key.
You have to go to Storage B again, go to the
right to the car.
Zoom in on the back of the car.
You are back in the cabin, click on the key and
the car drives away.
Now that the car is gone you will see a door, .
go to the door, and drag the key to the door
You are standing in a shed with a table, on the
table is a chest with a combination lock.
The solution to the code can be found in the
bullet holes: 7 4 6 1.
I don't know if this explanation is correct,
but this code works.
Go back to the crossroads and then go straight
to hatch, this is the entrance to the bunker.
Zoom in on the hatch and drag the bolt cutters
to the bolt.
You are at the top of a ladder, click on the
ladder and you go down.
Downstairs you see a sign hanging on the wall
on the left, click on the sign.
You will see 6 military ranks emblems; you have
to click on the emblems in the correct order.
Number the emblems from left to right as 1 to
6, the order will then be: 1, 5, 6, 3, 2, 4.
You will then see that the power has been
restored.
On the left you see a cupboard against the
wall, on the front you see a combination lock.
You don't know the code yet; you will come back
here later.
Map of the bunker.
Go forward and you will come to a junction,
name it F1.
On the left you will see a box, click on the
box and there you will find a gun and a key.
Get the gun and the key.
Zoom out and continue down the hall.
You are then in front of a green door, click on
the door and you are in the room.
There is a safe with a combination lock on the
desk.
Zoom in on the lock and click on several
digits, you will see that you need a 5-digit code.
You don't have the code yet; you will come back
here later.
Go forward and you will come to junction F 2.
Take the right corridor, on the left you will
see an open door.
If you click there you will see that it is too
dark, you need a flashlight.
Zoom out and continue 1x further in the
hallway, on the left of the wall is a sign with 5 numbers: 67329.
Make a note of these numbers because you will
need them in the room with the safe.
In front of you is an elevator, this elevator
is not working. You have to fix the elevator.
Go back 1x and then click to the right of the
elevator, you are then again in front of a green door.
This door is locked, drag the key from your
inventory to the door.
The screen shows a 5-digit number, write down
these numbers: 42351.
Zoom out and then click under the desk, click
on the plug and you will read that there is a fuse inside here.
Then go back to junction F 1 and go back into
the right corridor.
Click on the lock and enter the code you just
found on the wall of the hallway: 67329.
Then go via junction F 1 to junction F 2.
Then go into the left corridor and continue
until you are in front of a green door.
The door is locked, so drag the key to the
door.
There is a flashlight on the left of the desk,
take the flashlight.
Then zoom in on the targets, the targets are
numbered.
There is now a paper on the desk, read this
note.
Go back to junction F 2 and go into the right
corridor, there you will see the dark room.
Go to that dark room with the flashlight, you
will now see a light spot.
Go back to the beginning of the bunker, there
is a cupboard with a combination lock.
You get a screwdriver, click the screwdriver to
your inventory.
Then go on F 2 the right corridor, continue to
the elevator.
Remove the fuse from the plug.
Also drag the button to the elevator and
finally drag the fuse to the cupboard next to the elevator.
The elevator will open, enter.
You go upstairs, just outside the elevator is a
cupboard with 6 buttons.
Number the buttons from left to right as 1 to
6, press the buttons in this order: 526143.
The valve opens, take the air pump, and click
it to your inventory.
Go forward, on the right you see a suitcase /
chest in the sand.
If you click on that you will see that you have
to dig this out, so you need a shovel.
Click to the left of the left tree, there you
will find part of a shovel.
Click this to your inventory.
Zoom out and go forward, on the left you see a
bush with a lamppost in front of it.
Click to the left of the bush, there you will
find an air hose and the other part of the shovel.
Zoom out and then click on the rear wheel of
the jeep, the tire is flat.
Then drag the pump and air hose to the rear
wheel.
Click the pump pedal several times until the
gauge reads 60.
Zoom out and then click on the back of the
jeep, take the roll of tape that is there.
Combine the 2 parts of the shovel with the roll
of tape in your inventory.
Go back 2x and drag the shovel to the suitcase
in the sand, the suitcase is then on the ground.
Click on the suitcase and you will see 4 symbols,
you have to click on the symbols in the correct order.
The order should be: bottom left, bottom right,
top left, and top right.
Zoom out and then go to the door of the jeep,
drag the key to the door.
The jeep is then driven away, and you can
continue.
You need a flashlight to enter here.
Zoom out and go forward 1x, on the left you see
a pole with 2 white stripes and on the right you see a box with 3 white
circles.
Click on the 3 white circles, they are 3 meters
and they are now at zero.
Which numbers should the hands be on?
Go back 1x and then click on the pole with the
stripes, then click next to the tree.
You are then standing in front of a wall; the
path is blocked.
Go back, and then go left past the house 2x
forward.
Here you see a drawing of 3 dials with numbers,
note the numbers.
Then go back 3x and click on the box with the 3
circles.
Click on the hands to select the correct
numbers: top 30, middle 45 and bottom 22.5.
You will then get a pair of wire-cutters, click
the pliers to your inventory.
Then click on the cupboard against the wall,
you will see a large switch and several dates on the left.
The bottom date is not crossed out yet,
remember that date: August 21 = 0821.
Turn the switch down and zoom out.
Click left for the jeep and you are in front of
a fence with a cupboard on a pole behind it.
Click on the cupboard and you will see a
combination lock.
Enter this code and you will get a knife, take
the knife.
Go back 2x and drag the knife to the hood over
the back of the jeep.
There is now a backpack on the floor, click on
the backpack and then click on the side pocket of the backpack.
Now you have a flashlight, get the flashlight.
Go back 4x and then click on the pole with
stripes on the left side.
Drag the flashlight to the dark room, you will
see 3 boxes.
Get the hand grenade.
Go back and then go forward 2x and then click
next to the tree, you are again in front of the wall.
Drag the hand grenade to the wall, boom away is
the wall.
Go through the wall and you will see a cupboard
on the left, you have to enter a code on it.
You see 2 chests in front of the house.
Click to the right of the right box and take
the gun that is next to the box against the wall.
Zoom out and then click on the box to the left,
take the rope that is in the box.
To the left of the chest are a few more objects
and you will see a bush behind the objects.
Click to the left of the bush and you will be
in front of a few laser beams blocking the path.
Go back 3x to the hole in the wall, on the left
you see a tree.
Click on that tree and you are under the tree,
drag the rope to the tree.
Then click on the rope, at the top you see the
top of a tower.
Click on the tower and you will read that you
need a gun to shoot at that tower.
Drag the gun to the turret and you'll see a
scope move back and forth.
You now have to click on the tower when the
sight is at the tower.
Go back a few times until you reach the hole in
the wall again.
Go forward 2x and then click again next to the
bush to go to the path, the laser beams are now off.
Go forward one more time and you are in a
barrack, on the left is a kettle.
Click on the kettle, then take the kettle.
You will see a green mug, click on that mug and
you will see a number on that mug: 21, write down the number and the colour.
Zoom out 2x and then click on the counter, then
drag the kettle to the tap.
The kettle is filled and is back in your
inventory.
Drag the kettle onto the heating element, then
click the button on the kettle.
Go back and then click on the right back side
of the wall, you will enter the bathroom.
Click on the mirror and drag the kettle to the
mirror, a number will now be visible.
Go back 2x and then click on the middle of the
back wall, you will enter the dormitory.
On the left is a blue pillow, click on it and
you will see the number 17.
Go back 1x, you will see a safe in the back
right corner.
Go to the safe, you will see a rotary knob with
numbers and 3 buttons: red, green and blue.
Click on the red button and turn the knob until
the number 15 is on the knob.
Press the blue button and put the number 17 on
it, you will then receive a key.
Then go back 4 times and drag the key to the
cabin.
On the desk is a device with 5 coloured lamps.
Click on the papers and you will see some
patterns of blocks, click on the top pattern and you will see the colours of
the lamps on the device.
Green, rose, blue, red and yellow, but is this
the right order?
Go back 3x and there is a cupboard with a
letter lock on the left.
Click on the cupboard, you can now try out all
4 combinations, but you can see the correct one at the bottom right: BLXSP.
You will then receive a key.
Go back to the office in the cabin and click on
the door.
You can see the 5 colours and also that each
cylinder has a different height.
This is the order in which you have to click on
the lamps: green, rosé, blue, orange / red and yellow.
Go back 5 times and then click on the door of the
house.
Drag the Security Card to the slot and you are
in the house.
In the back left is a cupboard, click on the
cupboard and take the screwdriver.
Click on the paper and you will see 5 symbols from
the Greek alphabet with a normal letter next to each symbol.
Draw a picture of the characters and letters.
In the middle you see a door and to the right
of it a panel.
Click on the panel and you will see those
symbols here.
Find the symbols by the letters and click on
the symbols in the order of the letters.
You will then receive a key, take the key.
In the back left corner is a cupboard, click on
the cupboard.
Go back 2x and you are back in the first room, take
the ladder and put it under the grid.
Then drag the screwdriver to the grid and you
will enter an air duct.
Go forward and you will come to a round grid,
drag the crowbar to the grid.
You are then in the radio room.
Click on the computer and there you will read
that “HELP” should broadcast in Morse code.
Zoom out and click on the paper that hangs on
the wall, this is the morse alphabet.
Translate the word HELP into Morse code:
Zoom out and then click on the signal key, you
must now send the message. You use the button with a dot and the button with
the dash.
For the letter H, click 4x on the dot button,
pause for a moment and then click 1x on the dot button for the letter E.
For the letter L click successively on the dot,
on the line and twice on the dot.
For the letter P you click on the dot, 2x on
the line and 1x on the dot.
You have to do this quickly one after the other
because if you wait too long between the buttons, it will be a different
letter.
If you do this correctly you will go to the
end.
On to part 2
End
2021: Walkthrough by: Dick Leeuw
Text and screenshots by Dick Leeuw