2023 Walkthrough door: Louis Koot  

I did a Dutch walkthrough for this game in 2014. This is my English translation of the Dutch walkthrough

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

The Oracle is a free game that you can download from the Adventure Studio site. When you start the game you end up in the start screen.

Page 2 of the walkthrough

Day 3: Nazare:

Open the map and click on the Green Pin to return to the Windmill. 

Next to the windmill, click on "forest" again and you will end up in the sand of the dunes again. 

Click on "shoe print" again in the sand spot and you will return to the hut. Continue to:

Beach: 

Go back to Stick 183 and click on the Rope again, which is still hanging down the cliff. You climb up the rope again, to the hole at the top of the cliff. Dive into your inventory and open your pocket knife. Then take the opened pocket knife from your inventory and click it into the hole and ..... you take an iron key out of the hole.

Put away your pocket knife and travel back to Nazare via the map:

Find the Sceptre:

Back in Nazare you will be back in front of your hotel. Don't go in. It's time to find that Scepter. Do you remember where the binoculars are? Turn around via "walk to road" and then click "walk to road", next to the truck, and you are back on the main square, in front of the church. Go one screen to the left, via "turn left" and then click on the street vendors again. You're back to the binoculars. Zoom in on the binoculars again and click, again with your euro notes, on the coin slot of the binoculars. Again you look through the binoculars. Through the binoculars you will now look for a place called "Mount". Click "Up" and then "Left" twice. Above Nazare you will see a high mountain sticking out. Well ... the top of that mountain is "Mount".

Click "Mount" and you read that the mountain must be where Alex has been handling the Sceptre. Get out of the binoculars via "look away".

Open the Map and...a black pin is now placed on the map. The black pin is the "Monte Sobras" location.

Click on the black pin and you end up on the:

Montre Sobras:

So you have arrived at the Montre Sobras parking lot. 

Click on the stairs and then 3 times on "upstairs" and you are then above, at the watchtower.

Click on the metal stairs and you will stand on it. Try to go further up the stairs but.......

.....there is a guard in the watchtower and you hear that he's talking to another lookout., via a radio

This is the Delta Tower. Well.. as long as that guard is in the tower you can't enter the tower.

The guard must therefore be lured out of the tower. Travel via the map back to:

Nazare:

You end up in front of your hotel again. Follow the route back to the Funiculare

Go through the doors again, to the left of the ticket office, and get back on the train. 

When the Funiculare starts moving, quickly turn back to the control console and quickly grab the Radio.

Turn back quickly and wait until the train has stopped and you have gotten off. Then open the map and travel back to:

Monte Sobras:

Climb up the stairs again to be under the watchtower again. 

When your up again, do not click on the metal stairs, but go to the left, via "walk left", at the bottom left of your screen. 

You are then behind the tower in a more or less hidden place.

Open your inventory and right click on the Two-way radio. The radio will appear large on your screen. There is a black button on the top right of the radio. In the middle of the radio you see a screen. Click the black button. In the screen you will see CH.33. Below the black button you see an Up/down button, a Down button, a Call button and an MR button. On the left side of the radio is the large gray Talk button. Click twice on the Up button and the screen will show CH.69. Now click on the big gray talk button. You call the guard in the Delta tower.

At the bottom of your screen, click on "this is tower gamma..over". Delta Tower asks if something is wrong. Conversation options will appear at the bottom of your screen that you can talk to the guard in the Delta Tower about. Use them all and also the follow-up questions you get. When you have used all options, the guard in the Delta Tower will leave to check whether the supplies have been delivered. Then put away the radio via "put away" and then turn around and then click on the metal stairs and now climb all the way up the stairs and you will end up in the watchtower.

At the window you see the Scepter. Grab the Sceptre. On the left table is a coffee cup. Take the blue Pill from your inventory and put it in the coffee cup. You put a few pills in the coffee. When the guard comes back later and drinks the coffee, he will become sleepy and you will no longer be bothered by him. Click, at the bottom of the screen, "exit tower" and then walk backwards down the metal stairs and you will automatically hide in the place where you just used the radio. You hear the guard coming back. Turn back to the metal stairs of the watchtower. Now don't click on the metal stairs, but move your cursor up until you get "Mountain top" halfway up the stairs.

Then click and you will now climb all the way up to the top of Monte Sobras. You have a magnificent view of Nazare.  Take the Scepter from your inventory and then click with the Scepter on the city of Nazare and place the Scepter in a slot in the rock, right in front of your feet. Klik op de Scepter en...je vindt de locatie van de Chamber of Union en dat blijkt bij de Vuurtoren te zijn. 

A new location becomes available on your map. So open the map and click on the new Red Pin and you end up at the:

Lighthouse:

Click on the entrance to walk towards it and then click on the door. Unfortunately... the door is locked. Take a step back via "walk back". There is a camper car in the parking lot. If you move your cursor to the right from that camper car, you will see the "barrier" below the camper on the right. Click on that "barrier" and you walk down and you are standing in front of a fence. The left part of the fence is broken. So click on the broken part of the fence and you push it over.

Then go forward via "path" and then do that 3 more times and you are on the other side of the lighthouse and see a blue metal staircase.

Click on the stairs and you descend the stairs and then you are all the way down and in front of the entrance of a small cave (cave).

Enter the cave. It's dark in the cave. In the middle of the cave you get "metal" as a click spot. Click and you feel with your hand and conclude that you are in front of a metal door. Move your cursor to the right until you get "hole". That's the keyhole of the door. Take the Iron Key from your inventory and click on "hole".

Click a few times to open the door and continue. You are then standing in front of a wooden ladder.

Click on the ladder to climb up and you will end up in the:

Chamber of Union:

There are cannons in the niches. In the center is a small pillar. On the right is a window and you see 2 grates on the floor. At the bottom left is a ....... Corpse .... Click on the dead body. The dead body is your friend Alex. You will find a letter in Alex's hand. Read the letter. When you have read the letter, click "return note" to return the letter. Click on the small pillar. At the top of the pillar is a shallow hole and there are also 3 holes around the pillar. Open your inventory and right click on the chest to open it. Then take the metal container from the chest. The Metal Container ends up in your inventory. So open your inventory again and now take the Metal Container out. Place the Metal Container on the pillar. Then click on the Metal Container and .....

From the Metal Container comes a beam of light that then splits into 3 separate beams. Each of those 3 beams of light opens a Portal, in the niches where the cannons are. Number those 3 Portals, from front to back, A, B, C. Remember what you have read in the Cistercian Mythology Book about the 3 stones? Well ... you have to find those 3 stones and each of the 3 portals will take you to a place where you can find 1 of those 3 stones. Now first go through Portal A and you will end up in the:

Church:

To the left and right is a sign that you can click on to read something about the history of this church.

Walk forward through the church to the altar. You can then go right and left via "turn right" or "turn left".

Go to the right via "turn right", at the bottom right of your screen. You see a tomb, a small chapel alcove and a halway. Click in the hallway and you will see the entrances of 2 small chapels. Click in the back chapel to enter it. You are then standing in front of a candle stand. A Snuffer on the candlestick. Get the snuffer. A Snuffer is a metal thing that you can use to extinguish candles.

Click 1 time (walk back). Now click in the front chapel to enter it. 

In this 2nd chapel there are 2 Bells in the corner. The front bell is smaller than the rear bell.

Take the Snuffer from your inventory and then click with the Snuffer on both Bells and then remember the sound you hear. Repeat it a few times so that you can remember the sound of both Bells. Then click "walk back" 2 times and you are back in the main church and look at the Tomb. Behind the Tomb is the "chapel-altar". Click "chapel-altar" and you are then behind the tomb and look at a mural (tableau).

Click on the mural. In the middle of the "tableau" you will see a Panflute. The panflute has pipes that sound when you click on them. But only the first 7 pipes of the pan flute make a sound when you click on them. You now have to click on the two pipes of the pan flute that make the same sound as the two church bells in the chapel. Number the pipes, from left to right, 1 to 7 and then click on pipe 5 and on pipe 6 and .... 

you will hear that something is moving somewhere. Step back and .... 

.......a secret niche has opened under the mural and in this niche is the first of the 3 Stones.

So click in the secret chamber and you take the red stone out of it.

Click "walk back" and then "turn left" and then "walk up aisle" and then "portal (all at the bottom of your screen) and you will return to the:

Chamber of Union:

......the Metal Container has disappeared to your chest again. So open your inventory and then the chest and take the Metal Container out again.

Put the Metal Container back on the pillar and then click on it again and then go through Portal C and you will end up in the:

Kasteel:

Castle:

You have landed in the courtyard of a castle. In the center of the courtyard is a well. In the right wall you see 2 doors (doorway).

Both doors take you into a room where you can view all kinds of stuff. At the far left, so left in this screen, is a staircase.

Click on the stairs and you will be right in front of it. To the left of the stairs is a large wooden bucket. 

Grab the bucket and then go up the stone stairs.At the top you see a gate (archway) and a door (doorway). 

Go through the door. You end up in the Guillotine room.

Past the guillotine you continue through the large archway.

 You are then standing in front of a glass display case in which all kinds of medieval weapons hang.

The display case has a lock in the middle. 

Take your opened pocket knife from your inventory and click it on the lock of the display case to force the lock.

Put away your pocket knife and click on the display case to open the display case and you will automatically take out the "Spike Club". Click "leave room" and you are back at the guillotine. You can go out to the left of the guillotine, through the open door, onto the balcony. If you then click on the environment on the balcony, you will experience that there is an invisible barrier around the castle.

 Also click "walk back" in the Guillotine room and you are outside again. Click on the stone stairs (walk down) and then "walk back" and you are back in the courtyard in front of the well. Now go through the back of the 2 doors in the right wall. You end up in a room with 3 shields hanging on the wall. Below the shields you see a statue in a glass display case.

Take the "Spike Club" from your inventory and then hit the display case with the Club. You break the glass of the display case. Click on the broken glass and you take the statue from the display case. Open your inventory and then right-click on the statue and you will notice that something is hidden in it. But how do you get that thing out of the statue? Close your inventory and leave this room via "leave room". 

You are then back in the courtyard. Go back up the stone stairs and then back into the Guillotine room. There is a rope on the guillotine. At the bottom of the guillotine you see the plank with the hole for the convict's head (Lunette). Take the statue from your inventory and put the statue in that hole (lunette). Take your opened pocket knife from your inventory and click it on the rope to cut it.

The cleaver falls down and chops off the statuette's head. Put your pocket knife away again and pick up the statue again. 

Click in your inventory with your right mouse button on the cut figurine and a Black Stone will now appear. You found the 2nd stone

Go back to the well and then click, at the bottom of your screen, "portal" and you will return to the:

Chamber of Union:

 .... place the Metal Container back on the pillar. Then click on the container again and then go through Portal B. You end up in a:

Garden:

You can walk straight ahead via "pathway", but there is also a path to the left.

So immediately take the left "pathway" and you will be standing in front of a number of wooden posts.

There are symbols on the poles and a wooden handle is stuck in 2 poles. You can't do anything with it yet, but remember these poles. Walk back via "walk back" and then go forward via "pathway". You now see the Fountain (machine) Do not click on this machine but continue via "pathway".

You can then go further forward again, but there is also a path that goes to the right. Enter that right path and you will end up at the water pump. The pump looks like a huge drill. You have to be quick right away. On the "drill" is a round lever (handle). If you click on the round lever, the "drill" will pump the water up to the container behind the drill. You then have to quickly click your Bucket on the back of the drill to fill the bucket with water.

So you have to quickly take the bucket from your inventory and then click with the bucket on the blue water that then emerges from the top of the drill. When you have filled the bucket with water, click "walk back" twice and you are back on the screen with the Fountain. Now click on "machine" to zoom in on it. Take the bucket from your inventory and click with the bucket on the machine.

The water from your bucket flows through the round gutter and you will see 2 symbols appear at the end of both gutters.

One symbol is Alpha and the other is symbol is Omega. Click on "pathway" to get back on the path and then click "walk back" again to end up back at the beginning of the garden. Now take the left path again to the wooden posts. You see symbols on the front and on the right pole. Click 2 times on the left handle to place it in the front post on the Alpha symbol. Click 1 time on the right handle to place it in the back post on the Omega symbol.

Click "walk back" and then go forward again via "pathway" to the screen with the fountain machine in the pond. Then click "pathway" again and you are back on the screen where you took the right path to the "drill" earlier. Now go straight on here and you will end up at the Mirror. Around the mirror is an Inner Ring and an Outer Ring. Click on the Inner ring and then on the Outer ring and .... the last stone appears above the mirror.

It's the Blue Stone. Grab the Stone. Now click 3 times "walk back" and then "portal" and you will return to the:

Chamber of Union:

Take the 3 stones from your inventory, one by one, and click them on the pillar to place all 3 on top of the pillar.

Then take the Metal Container from the chest and from your inventory again and place the Metal Container on the pillar again.

Then click on the Metal Container again and ....... well .... just watch what happens to you.

Keep clicking the text away and then the Oracle is on the pillar.

Grab the Oracle and then immediately take the Oracle out of your inventory. Click with the Oracle on the dead body of Alex and .........

...Alex comes back to life... ...Read the texts that appear in your screen and click them away again and again and.....Well....that's it.

THE END:

2023 Walkthrough door: Louis Koot